Originally Posted by
Svandal
First I would like to say great extension, then I would like to place a wish:
Is it posible to make regeneration modifiers workable with IF statements?
And is it possible to get a transfer regen ability?
My example. I have a character that at the start of his turn transfers 5 hit points from all of his friends within 140 feet that is within his "life link". He can have x amount of allies in his "life link" ability.
I would like this effect to work: (and I am using it together with aura extension)
AURA: 140 friend; IF: Custom (lifeLink); SREGENS: 5
The IF statement here makes the REGEN effect not work.
The workaround is to have this statement (which works for most cases, but if we have some NPC with us everybody cannot be healed by this ability, it goes over his max number of allies)
AURA: 140 friend; SREGENS: 5
And bonus point if one can transfer the healed amount to the character that made the effect.
Example of 1 round of combat and how it should work.
Before combat: Bob can have 4 allies within his lifelink. Bob wants Fred, Georg, Lizzy and Pete have his life link, but sadly Adam can not be included.
Round 2 of combat, everybody has taken 20 damage each except for Lizzy who is fully healed
At the start of Bobs turn Fred and Georg gets healed 5 points each, but not Pete, Adam and Lizzy. Pete is 200 feet away and out of range, Adam is not included in the life link, and Lizzy is already at max hit points.
Bob takes 10 damage from healing Fred and Georg.
Combat continues.