I know of a few, Orc Ancestry Victorious Vigor.
Also the Call the Blood Spell
Printable View
I know of a few, Orc Ancestry Victorious Vigor.
Also the Call the Blood Spell
Here's the ones that I've been looking at:
Replenishment of War
https://2e.aonprd.com/Feats.aspx?ID=293
Steel Yourself!
https://2e.aonprd.com/Feats.aspx?ID=2009
Rallying Charge
https://2e.aonprd.com/Feats.aspx?ID=2011
A different issue:
I've had it in the past couple of sessions that there was a player for whom the HP of the party (or even himself) doesn't update properly in the combat tracker. I've experienced this even myself when playing, where it updated correctly for all other players. I have no indication as to what triggers this and will post more information here if I find out. The only thing in relation to this that might be relevant is that it seems to be always the same player and that we have a similar campaign setting for displaying hit points (bar on allies, dot on enemies on the map, and detailed wound stages in the tracker).
There are a few out there, indeed! Especially for those battle master types.
As for the HPs.... the only time I have encountered anything similar is when someone is vastly out of sync. Unfortunately, there's no easy way to determine when, why, or how that happens. :( Most the time, having them relog into FGU, or even go as far as doing a reboot, then relogging, seems to clean things up, but it's not guaranteed from what we've experienced.
Another issue I found while browsing through the PF2 Steam library:
https://store.steampowered.com/app/1...r_listid=68152
The image displays Starfinder Society, however it's clearly a Pathfinder Society Quest.
Thanks for reporting issues you find, but can you report anything wrong with the FG store or Steam directly to [email protected] please. These aren't things that the ruleset or DLC devs can fix directly. Thanks!
Alright, will do.Quote:
This one's for here and I'm unsure if it's intended behaviour or not:
If I have a monster that is WEAK: 10 critical and I deal damage to it with a weapon with one or more damaging property runes (e.g. shocking), the extra damage will be calculated multiple times; once for each damage instance.
Same goes for RESIST: 10 critical, however in the opposite direction, of course.
That's intended. Each damage instance is treated separately.
Some info from a Paizo PF2 dev here: https://paizo.com/threads/rzs42bxf?T...ness-System#24
Trenloe, what effect strings work on item automation fields? Per my post #138 I tried the HEAL effect but it did not add temporary hp to the character in the combat tracker though it did show the effect in the effects area. Just trying to understand what effects work currently vs the future. thanks