I should have a v3.6 out later, or tomorrow, which has new movement for tokens under the spell tokens.. I'm trying to get it to a point that I dont have it under the 'option' section disabled by default.. ie when set to 'circle' or 'square' mode..
I've added the ability to rotate and scale tokens below the spell token, to go along with the been able to drop damage/heal down to the token below a spell token.
With the new 4.1.0 release some call backs were broken, but the new 4.1.1 fix seems to have sorted those out.. so now I can get player side to do these things as well.
I'm just looking at adding a token that is on-top of a spell token, or very close match, such that these can by default move about... like spirit guardians placed with a player token and they just move/rotate with you on the map. ( As I want to use this for ship tokens on starfinder to have a marker with the ship for forward and axis like in the book... at the moment these are 'big' spell tokens and so when they overlap with close ships it can cause an usability issue. )
When you get the updated version, feel free to give some user feedback from players/dm side on if things are working well now and if you have any 'it would be nice if move worked like... ' or you are missing support for 'shift+alt+multi-mouse press drag in this odd way that does some 'magic' in FG that I dont know about'. I have a weekly game with our group, so get a small amount of feedback, but getting more is welcome.
-pete

