So I'm testing my LoS and hidden door sight lines and such by dragging a player token through the map.
Tweaking and refining as I go.
Now all the doors are open.
Is there a way to reset them to closed?
And locked?
Printable View
So I'm testing my LoS and hidden door sight lines and such by dragging a player token through the map.
Tweaking and refining as I go.
Now all the doors are open.
Is there a way to reset them to closed?
And locked?
I get Share, Delete, Create, Close, Minimise as my radial menu options as per screen shot
Attachment 38663
Revert Changes only works on items from modules that have been changed. Objects (Maps, etc) that you create in a campaign have no previous state to revert back to.
It's one of the minor reasons I create all my homebrew content in development campaigns and then export to a module. Then open that module in my play campaign. It allows me to easily make backups of the modules as well as re-use the content in other places when desired.
Revert changes will only appear on a map or image which is in a module and which you have edited. It will not show on something you have created in the campaign.
So you'll need to go back into your map and close and lock all your doors manually.
Thanks guys
Not what I was hoping for, but it is what it is.
Any suggestions on these module tools?
I kinda liked the paint with tiles that added LoS, but its not perfect, I guess
Thanks for clarifying
Is there a way to share a table with the PC's so they can roll on it, but not see that actual table, only the results in the chat window?
You can't roll on a table you can't see. You need to share the table in order for players to be able to interact with it. So the answer is no in effect. Depending on what settings you use the players will see the result in chat.
See here https://fantasygroundsunity.atlassia...ages+as+the+GM
Changes were made after that video was produced. But it still works the same way as described in the video - but now you have more options.