It was a CoreRPG change, as is the (+) icons on lists always being visible.
Ruleset Updates 2021-02
- [CoreRPG+] Sidebar buttons migrated to smaller text-based buttons.
- [CoreRPG+] List add buttons made to be always visible.
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thank you
You can also cut and paste the NPC section from your campaign, or export, file into the module db.xml to get the NPCs when you open the library module.
https://www.fantasygrounds.com/wiki/...Specific_Cases
Just stumbled on this as I was looking at the Alpha rules for 2nd Edition and was wondering if anyone had put a ruleset out there...BOOM! here we are. Thank you to everyone who've worked on this over the years and you've got another happy customer. :)
This is the 1st edition ruleset. For 2nd edition, you'll want to look here: https://www.fantasygrounds.com/forum...he-One-Ring-2e
Maybe I'm just an idiot, but I downloaded the system from your Google Drive, Created a character and one NPC Orc with stats matching the book and tried a combat and I'm not seeing any automation at all. For example, when the PC attacks the Orc with a bow, it doesn't resolve against a TN or say if it hits. It just gives a result with dice. There is also no damage calculated.
Is it all manual, or am I missing something? I am using FGU on the latest build (no test). I tried both OneRing and 2e and 2e actually seems to at least check the Parry of the target and give a result, but that's it.
There's no automation in the 1st edition dice rolling for combat. It's as rolling at the table.
Encumberance and fatigue dont work for me. no extentions only your ruleset