Can I get a translation on this one?Quote:
[5E] Racial ability score increase traits will handle racial ability reductions.
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Can I get a translation on this one?Quote:
[5E] Racial ability score increase traits will handle racial ability reductions.
Some of the new races coming into play for 5E get racial reductions of ability scores, not just increases. I don't remember whether it was official material or third party material, but the ability parsing code was updated to handle the decreases as well.
Regards,
JPG
Greetings,
I'm just now seeing the update. My group's next session is on Saturday, so I'm not willing to experiment prior to that. Following Saturday, I will have 2 weeks to prepare, and get ready with 3.2. So, I will not allow my FG to update, and I will, preemptively, tell my players to not update, until after our Saturday session.
Based on that, I have a couple of questions
I have read the entire thread up until this point. Am I correct that there is no change to the internal format/xml of Campaign modules? In other words, will the module I have been developing on 3.1 work, unchanged, on 3.2?
And, if one of my players inadvertently updates to 3.2, will that create a problem for them? And, in that case, will there be any way to downgrade?
I'm really looking forward to getting to know the new FG!
Thanks.
- s.west
swest,
There is no way to downgrade versions, so definitely contact them early.
The module formats have not changed. That said, you may have to change the XML structure of your modules to get them to embed in the master campaign lists, depending on the ruleset. See this developer wiki article:
https://www.fantasygrounds.com/wiki/...Best_Practices
Regards,
JPG
I've done this a few times in the past; it's never worked. Players see a red button and mindlessly push it, even if you told them not to update.
When the second decimal of the FG version changes (the 1 to 2 in FG 3.1.6 -> FG 3.2.0), no clients of a higher or lower second decimal may connect. So if they update to 3.2.* and you are running 3.1.* FG will literally tell them they cannot connect to your server and cease running. They will not be able to play until you update
The minimum image width needs to be nuked from orbit.
Other than that, seems cool so far. Nice work.
Likewise. Updated screenie sent to Support. Trying to create a new CoreRPG campaign with no extensions works, but goes back to:
Ruleset Error: windowclass: Defined with a merge attribute, but the name attribute (npclist) does not match an existing windowclass. Skipped. File (Organisations/XMLFiles/xOrganisationsWindowClasses.xml)
Script Error: [string "scripts/manager_library.lua"]:50: attempt to call field 'addLibraryDockShortcut' (a nil value)
Script Error: [string "scripts/data_desktop.lua"]:38: attempt to call field 'registerStackShortcuts' (a nil value)
if I load the DOE extensions, leaving me with that same blank screen other than the Locations tab. I suspect we can conclude that the DOE extensions require an update. :cry:
All of the DOE extensions have been updated for v3.2.0. *Always* check for updated versions of the extensions you use if you have any issues when running with extensions.
No need to cry. There's a simple solution for you here - go to the relevant extensions threads and download the updated extension. :)
Done. I also am running on a Mac, in my case in a previously working bottle under PlayOnMac. Castles & Crusades, CoreRPG and Fate Core all throw errors and drop me into a campaign screen with only the usual topmost icons (from combat tracker to effects) "Characters", "Tokens", "Library" showing if I turn extensions off — same as Asgurgolas — and only a Locations icon if I switch my DOE extensions back on.
FWIW 5E, Classic Traveller, Dresden Files, & Savage Worlds campaigns all load fine while AFF2E & Foundation are unable to load their rulesets (base.xml) and offer to reload my data : looping on "yes", crashing on 'no".