I will take a look and get it fixed. Thanks for reporting this.
Madman..
Printable View
I get the following error when I open a PC mech.
[ERROR] window: Control () anchoring to an undefined control (notes) in windowclass (charvehicle_notes)
When I try to add a Mech NPC to the player Vehicle Gear I get this error:
[ERROR] Script execution error: [string "SFRPG:scripts/manager_char.lua"]:2272: attempt to index local 'sOtherMv' (a nil value)
I'm not able to replicate either of those issues. If you have any extensions, please open a fresh campaign with no extensions and see if you can replicate the errors. If it can't be reproduced on your end in that new campaign, then it would be an extension. I would also check and make sure you don't have any unpacked SFRPG rulesets in your ruleset folder as well. If it's still happening then I will need exact steps to replicate the issues as my steps are not producing the errors.
I'm now also having an issue where when adding a character class to a brand new character it loads straight to 2nd level abilities, skipping all 1st level (will include an Operative that is missing all proficiencies, Operative's edge, Trick attack, etc. but has Evasion and Operative Exploit)
All extensions from the forge are turned off, and only rulebook loaded is the core book, this is a brand new campaign I created to test this that is happening across all my campaigns regardless of what's loaded.
Ran the update, still happening.
I just tested my hotfix and i'm not seeing with a new character it adding the wrong level features.
Attachment 60856
Still the same :confused:
I see I forgot to push the fix to the patch system. I apologize. Try this next update and let me know if it's working correctly.