Just a suggestion - I don't think it's officially listed in any library, but it wouldn't hurt to add "Fists" into the weapons so that players can add that for combat purposes ;)
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Just a suggestion - I don't think it's officially listed in any library, but it wouldn't hurt to add "Fists" into the weapons so that players can add that for combat purposes ;)
NEW RELEASE!
Version 2021-04-21
Unless mentioned, the fix or improvement is for both Genesys and Star Wars.
Fixes:
-- Character/NPC inventory: fixed an issue where sometimes when dragging an item into the inventory, it would not update total encumbrance.
-- Combat Tracker: fixed issue where sometimes PC names would not display in the tracker.
Improvements:
-- Combat Tracker: Players can now click the "?" icon to choose if they want to activate their turn, if the combat tracker is asking for a player to go next.
The current player having finished their turn can also click the "Turn complete" button, to signal the end of turn.
Only GMs remain with the power to select NPC turns to activate.
-- Combat Tracker:
GMs can now toggle to see NPC combat actions. For now it is showing equipment weapons only (I will expand this later with custom powers also)
P.S.: Currently if you have a vehicle with critical damage, instead of removing the critical damage from the Character sheet's Vehicle tab, make sure to open the vehicle record (from inventory), and deleting the critical from there.
I will be fixing this soon
As always, you can download the updates here:
https://drive.google.com/drive/folde...R-?usp=sharing
Updated files:
- Genesys.pak
- StarWarsFFG.pak
Always remember to download BOTH rulesets if you intend to use Star Wars
Thanks for all the work that your doing on this Johniba and Sevrick. Any preview on what is being worked on next?
I noticed after going back over vehicles in the Genesys Expanded Players Guide, that there is several vehicles that have additional information in relation to encumbrance.
For example the Cargo Plane says "Encumbrance Capacity: 120 (or 30 Passengers)"
You could add 2nd box to enter that information so that if you plan on using the encumbrance value for calculations this box will be unaffected.
Using the 4-21 ruleset in FGU for Star Wars, the Hull Threshold; Strain Threshold; and Armor fields in the CT aren't reporting values from the entered vehicle for characters - is there an order to do this that I'm doing wrong?
Edit: I see now that the screenshot I was looking at has an NPC using these fields, I'll assume that the CT linking to the Character's entered vehicle hasn't been added yet. :D Thanks!