Very cool. Thanks!
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Thanks, too :) I didn't know this either; I once tried that out and the file name was still with the month of purchase and therefore I thought it will not be updated automatically (which I could have understood of course, due to additional work) :) But the edition name changes ingame.
(I guess the file name stays the same such that the old one is overwritten when one copies the new file into the modules folder)
EDIT: at least at dmsguild that is the case, maybe different for DTRPG
You can make things a lot easier on yourself if you use the DTRGP desktop app, when you run it, it will only pull down files updated since the last time you ran it.
I believe at the moment, there is only a Windows version.
Dave
You can also get an email notification if you setup DTRPG to send you an email when a product is updated.
Actually, no, its not an update, its a new edition - think of it like a magazine: every month a new edition of the magazize comes out and you buy your copy (or not).
Or, if you prefer, think of it this way - each month (or so) there is a new collection of Soundlinks for the SoundSets released during the previous month - Soundlinks that have never existed before. As a special bonus, Soundlinks from previous editions are included as well, so that you don't have to have a whole bunch of Modules open at once - they're all nice and tidy together.
I don't think anyone should have an issue with this - its only $5 each monthly edition, which is less than the price of a good cup of coffee. People have gotten to use the DOE:Sound for free, and it takes several hours to produce each monthly edition - I think that's worth $5/month, don't you? :)
Cheers
I'm having trouble getting this to work. Host side seems to work fine, can link to chat, auto, soundboards. Client side doesn't seem to get triggers from host.
Sound activates on host, but nothing on client from an auto-chat miss or hit (visible rolls and actors)
Client has soundboard and clicks a button: Host gets sound/music, client gets nothing
If the host drag and drops a Sound link to the chat, a client can click it and get sound from SyrinScape, but it doesn't play automatically for anyone
Tried with fresh 5E campaign with no other modules loaded. Running 4.2.2 and latest FG