There isnt right now. You could possibly use the third field to manually track it but it wont show max and current, only one or other. Let me think on it.
MoreCore does have several options for this.
Printable View
Possibly just having a new tab where you can just add those counters? It wouldn't need to automatically correspond to the appropriate power/item/etc other than having shared names. This is a simplified ruleset after all and I do like how flexible it is, Damned. You done good again...
Added Counters https://diehard-gaming.com/xcore/#rolls-example-6
Also added a 4th number field [d]
You can also reference the counter via [e]
All of these numbers can be hidden in the individual rolls.
https://diehard-gaming.com/wp-conten...-counterss.jpg
Rolls now have a new [1] counter field which can count up or down between a [5] max and [6] min value.
When double-clicking the [10] value it will increment or decrement by the [7] step value providing there are enough points to use. The default is to decrement and this is set by typing [8] desc/descending or asc/ascending to increment. This will also set the [4] widget so you know which way this counter operates.
You can refer to the current value in other rolls by using [e].
Finally you can [9] hide the counter if not being used.
Damned, you rock...
As much as I dislike FB, I do like the 'like' button feedback, wish we had it here.
I don't have much to say, but Thank you Damned! Mighty fine work. Although I don't post much, I am keenly following this thread and will try out the newer features hopefully this weekend.
Again, Thank you.
When creating a new roll it now only enables [a] by default. This is because the new rolls now have 5 fields and that can create a lot of clutter. After creating a new roll simply open the roll and select which fields (including the new counter field) that you wish to display.
Quick question (I think)... I've missed this detail somewhere along the way because I went from working on a non-AC based combat system to now building an AC based combat system... How do I calculate an item's AC value (i.e. armor) into n1's calculation? I've added the item, it has a value (we'll call it "Armor" in the Item's [a] category), but how does that fit into the formula?
Example: n1 (i.e. AC) is "10+DEX[c]+?" with ? being the Armor value.
Screenshot?
10+[Dexterity|b]+[Armor|a]
Hit the cog at top right of character sheet to recalculate all the values