-
There appears to be an issue when delaying a turn in the CT, detailed here: https://www.fantasygrounds.com/forum...Turn-in-combat
This is the error reported in the console: [ERROR] Script execution error: [string "2E:scripts/manager_combat_adnd.lua"]:949: attempt to perform arithmetic on local 'nLastInit' (a nil value)
-
Thanks for confirming, Trenloe. I did see that other post a couple of days ago and thought it might be mine that was causing the issue. Just didn't have time to check. I'll give it a look and see what's going on.
-
New version in Forge - 1.84
Fixes issue with PC/NPC delay initiative.
Thanks.
-
1 Attachment(s)
Hi,
Another Tuesday, another update, and everything's gummed up again.
Works fine without AD&D Options but host of script errors with extension loaded
-
Thanks for the logs and the report. Same error as the last time and only the 3rd time I've seen it. Maybe I'll get lucky and be able to reproduce it this time. I'll apply the updates and see what happens...
-
I updated and had a look at the CoreRPG code updates. There's nothing in there that should affect anything with OSRIC or the extension. And, of course, I can't reproduce the issue. Is this a problem in all of your campaigns? If nothing else, maybe you can get me a copy of a campaign folder that you're seeing the issue in and I can try it on my end. I've never tried running someone else's campaign folder, but I don't know of a reason that it wouldn't work.
-
Hi,
Only one campaign - a different one to last time. The only connection I can see is that in both cases it was the first campaign to be launched after update.
All my other campaigns seem fine and all are just plain OSRIC with AD&D Options, no other extensions.
Hmm, can't upload a zip of the campaign folder here, too large so have uploaded it to my google drive.
https://drive.google.com/drive/folde...eT?usp=sharing
New policy, back up campaign before launching after an update!
-
Thanks! I grabbed the files and I'm seeing the issue, too. It certainly makes it unusable. I'll try to figure out exactly when it happens during loading...
-
It is odd, as I say the only similarity I can see is that although it happened to 2 different campaigns on 2 different occasions (the last two FGU update Tuesdays) on each occasion it was the first campaign I launched after the update - all others seem unaffected.
That implies to me that its some kind of trigger event that isn't completing until a campaign is loaded (or closed) causing it to freeze but not affecting subsequent campaigns.
I'll delete the campaign folder now, let me know if you need it again or a clean version for comparison
-
I've got what I need - thanks for the help. A thought... maybe next time you update you could try creating a new campaign with OSRIC and the extension to see if it happens then, too.