And it works when you drag from charactersheet?
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And it works when you drag from charactersheet?
Give that a shot. I had to update the CT . It was pretty extensive recode. I could still clean up the subwindows but lets see if you see any issues first.
Bayne,
Sorry for the late reply. We were in the midst of the game when I posted. I did have a crash in the middle and had everyone update, but didn't really get into another combat situation to try it out.
However, yes, it was getting the error when I dragged from the combat tracker. I got series of other errors in the combat tracker when I would simply click on the sword for an NPC enemy as well, and the initiative for NPCs enemies was missing. I'll get back on in a few minutes to see if there is still an error, of if any of those other things were fixed. Thanks.
Ok, initiative is back for Enemies and everyone else. Dragging and dropping int o the Combat tracker either from the sheet or top left both work now without any errors. So good so far.
Do you have time to add in the code to allow the combat tracker to show the PCs weapons? My assumption is this probably a lot of work, but figured I'd ask. I have all the Player's NPCs set up as PCs so I can track their inventory more strictly. As I go down the line in initiative, I have to open up each character to sheet to use the NPCs. Easier if I can just click on what's available when I click the sword (offense) button. Thank you for at least considering it.
Ok just to confirm it is now operational? Maybe if i go back and clean up the anchoring ill add it
Yes. It is operational now. Thank you.
Hi, I guess the character sheet doesn't support multi-class characters?
Hey Otto,
This ruleset does support multi-class characters.
When you open up a character sheet, there is a magnifying glass next to "XP:" at the top left. Click on it.
A new box will appear with a top line of: XP Granted, Bonus in %, Total XP Earned, Apply
Below that is "MultiClass" with a "+", click on the plus.
You can then drag and drop the class into the two boxes that appear below. When you apply XP it will divide it automatically between the classes.
I hope that helps.
It does. Click the gear button to the left of the "XP:" label