RELEASE NOTES - Feb 9 - 2020
1 - Character inventory
- unidentified weapon if equiped will be ignored, and will not show up in the combat tab
2 - NPC Sheet
- tabs show redundant information:
I still need work to do, speciall remove some redundancy: some things show up multiple times across tabs and i will still make this look better and more functional
For the time being, i decided to release anyway, so people can test the ruleset
- improve skill list
I want to improve the list, maybe for minions only show skills when they are selected, since minions have access to a limited range of skills
For now, when creating a minion, make sure to mark the "minion skill" checkbox in the skill, and also notice that the skill total will be calculated automatically at this time (minions have skills at their number -1, so a group of 3 minions when they have a skill, the skill value will be 2, for example
3 - Items
- Added Rarity, Special fields
- Reordered fields so they show up in the order they are presented in books
- You can set an item as "unidentified"
Notice that there are two fields: "non-id name", and "non-id notes"
These fields are what the players will see for name and description of the item, if unidentified
Unidentified items cannot be used in combat
- Please notice that the big text box right before "Setting" is the main item description
Work in progress:
My next focus is making Initiative rolls automatically update character and npc positions in the combat track
Download link:
https://drive.google.com/drive/folde...R-?usp=sharing

