Weird. I downloaded MoreCore from the updated link in the first post and I don't have issues opening the character library and create/select/filter PC sheets.
Same stuff on new campaign, not loading your existing one?
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Weird. I downloaded MoreCore from the updated link in the first post and I don't have issues opening the character library and create/select/filter PC sheets.
Same stuff on new campaign, not loading your existing one?
I must try to create a new campaign and check if i have the same problem.
Solved!!!
the problem was generated by the extension "Field filters for all libraries".
I update this extension and now everything work normally.
I'm sorry to bother you with this "non" problem. Thanks for your help!!!
Hello,
First of all, a happy new year to all of you!
I encounter a problem when trying to use a formula with parameters.
How does the 'formula' with parameter work ?
I'd like to use one parameter (p1) named 'Niveau'
And the formula is : 4 Fate Dice + p1
So I wrote this : /die 4dF+Niveau
I cannot make it work though
Am I doing sth wrong ?
Attachment 25808
And also, what does the field Ref field A do ?
Thanks a lot
You need to write that as "/die 4dF+(p1)"
that will fix it for you.
When someone hovers their mouse over the slot you have for them to enter their Niveau. it will say "Niveau" and when they click the dice it will add the number they put in that box.
The field ref allows you to drag a field over to the slot and then use that as a parameter. For instance, say you have an attribute modifier that gets added into a skill, you could drag that modifier over to the a field and whenever someone changes their attribute modifier it would also change the parameter of the skill.
For example, in Factor12 I have 4 attributes each with 3 related skills. I have a p1 field for their number of ranks in that skill, a p2 field for another modifier, and the a field with the appropriate modifier dragged over for each skill.
my formula is /die 2d12+(p1)+(p2)+(a)
Whenever they change the appropriate attribute modifier, it changes the value of the "a" field for all three skills. Ranks and other modifiers are then added individually to each skill as well, but if you have 3 Physique-based skills with a +3 Physique modifier and no other Ranks or Modifiers, changing the Physique Mod box to 3 will also add 3 to all those skill rolls, ending up with /die 2d12+0+0+3. Essentially, it allows you to set a specific modier to affect multiple die rolls (and works by drag and drop).
Thanks a lot DMReckless for the explanation.
It works perfect, that's brillant!
Hi damned,
Attached is a custom roll for the fourth edition of Earthdawn. It's basically the "/explode" roll with a modification before the roll to transform a "step" (a number) into a chain of dice.
/earthdawn x (roll x in the step/action dice table)
example : "/earthdawn 8" rolls 2d6 exploding dices.
This roll change my life ^^ Can you add it in the next update ?
Thanks a lot !
I most certainly will add that - thanks trobadork
Im working on a new release to address some issues in 1.48
OK, I think the roll can be enhanced but I can't find how for now... Here is what I want to do :
https://i81.servimg.com/u/f81/15/64/03/08/ed33310.png
On the left, I've got an Attribute (Dexterity, step 7). On the right, I've got a Talent (Melee Weapons, rank 4). The Step for the Action Dice is equal to Attribute + Rank -> 7 + 4 -> 11 which is translate by the roll in 1d10+1d8.
In the Melee Weapon Talent, I drop Dexterity in Ref Field A and use it in the Formula to add it to the rank (p1). As you can see, the Dice String show "/earthdawn 4+7" but the sum isn't recognize in the script. Instead, it looks for the string "4+7" and finds nothing. I think it needs a tiny line of code to sum up the string but tonumber does not seems to be enough... Have you got an idea ?
I will have a look at working this into the script.
It will probably mean that you will always have to supply both numbers even if one is 0.