New guy jumping in to second this motion. I hadn't played Star Wars/ Genesys in a few years but this setup prompted me to dust off the ol' character sheets and get back to work battling the Empire. Much thanks to a job well done.
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NEW RELEASE!
Hi everyone here is a list of everything in this new version:
- Both rulesets from now on will have updated version numbers. You will notice that on opening them in FG, the versions will be in the format v2021-04-03 (year-month-day)
I hope this will make it easier for everyone to check if they have the latest versions.
I will always put the current version in the original topic, on the first page of this thread.
Unless noted, all updates below apply to both Genesys and Star Wars Ruleset
1) - Fixes:
1.1 - Fixed several instances where an add (+) icon was displayed, even though the record is read only
1.2 - Fixed critical tables, included descriptions
2) Improvements:
2.1 - Character/NPC sheets
- Talent list now shows Tier (Genesys only)
Talent list is ordered by Tier and Name. Hopefuly this will make it easier for Genesys players to see how many talents from each tier they have.
Soon when we have our Talent and Specialization Trees, this will get even better!
- Added Motivation to character sheet
(For Star Wars, I will soon add the missing Obligation, Duty, Morality, Force Rating.... but on the next release, sorry)
2.2- Databases
- Added new fields: "Source" and "Source Page".
These are to be used to make reference to which Book and page that record is from.
This way we no longer use the "Description" field for that, and in the future I will create a way for users to be able to keep their updated list of descriptions for all records, so they will be able to update the latest downloaded modules, with that.
- Removed "Setting" field from databases (SW only) as this field does not make sense in the Star Wars ruleset (the field still exists in Genesys)
- Added new database "Setting" (Genesys only)
For now this database is not in use, but this will allow GMs to create their own Settings, and list skills that are available on them.
Players will then, on character creation, select the Setting their character will be on, and the skills will be populated in their sheets.
With this we will not need an extension if you want to play on a specific setting, be it an official release (Android, Terrinoth, etca) or a fan created one.
2.3 Quality of life improvement
Added a small "book" icon to several sections. Double clicking this icon will open the related database, so users and GMs can easly populate their sheets
For users, this means that they almost never need to configure and open databases in the sidebar, while playing.
(Let me know what you guys think of this feature, and please give suggestions on more stuff that can improve the usage of the rulesets!)
P.S.:
As I said there is more to come! I will see if I can release more regularly again.
What I am currently working for the next release:
- adding duty, obligation, etca to character sheets, and also party sheet (so the GM can make rolls)
- add vehicle info under character/npcs in the combat tracker, and improve usage for game sessions
- add party vehicle in party sheet, and also enable vehicle sharing/multicrew
Files updated
I have updated both Genesys and Star Wars ruleset files
Genesys.pak
StarWarsFFG.pak
You can download them here:
https://drive.google.com/drive/folde...R-?usp=sharing
Hey Sevrick!
On the latest release, here are some highlights I think will help you.
Please make use of the two new fields "Source" and "Source page" (notice that source page is the field showing to the right of Source)
This will free up the description fields.
Soon I will make a new feature that hopefuly will help you share new modules...
I intend to create a new database that will contain all record descriptions, and before you export a module, you will be able to automatically remove describtions before exporting.
This will also have a feature for end users to keep a database of their own descriptions and everytime they download your latest modules, they will have an easy way to "sync" their descriptions into the new modules.
Notice all database windows now have a filter by Source, so people will be able to show for example, only items from a particular book.
Please let me know what you think and if there are things to improve.
I also removed the Setting field from Star Wars, as requested since it did not make sense to exist there.
I have a lot of work in progress, but I think a new release was LONG overdue, and I want to release regular again, like I did before, instead of a long pause between releases!
Just had a quick glance at it. It looks very good and I can't wait for what is next. All the vehicle stuff sounds very cool and I am looking forward to those specializations!
Keep up the excellent work!
This looks great. I will get to work right away on moving the page numbers to the proper locations. This means I will be able to reduce the clutter in the groups.
I'm so glad to see all the cool things being worked on and the critical injury chart making it in to this. I'm not sure if it's just me or if it's a bug in the ruleset but whenever I open a Species Ability I get an error message. I have no extensions and a fresh game started and it still happens.
[Error] Script execution error: [string "referenceracialtrait"]:5: attempt to index field 'subwindow' (a nil value)
Just want to see if it can be replicated and that people are aware of it.
I tried to reproduce this but it did not happen here
In what ruleset is that happening to you, Genesys or Star Wars?
Do you have any library modules opened?
You said you created a new game, you mean a completely new campaign, right?
Can you give me all steps so I can try to reproduce?
Oh also lemme know if you are on FG Classic or Unity
In the current code I am working on, I have just managed to add a feature I know we discussed several times:
Adding Species/Archetype to the character sheet automatically copies from that records all Attributes, Starting XP, Special Abilities, etca, into the character sheet.
This actually will also help me in the future to create a proper "character creation" feature.
We will soon be able to have the ruleset automatically calculate experience :)