Hey,
I'm not sure if it's a bug or I can't find an option for it, but after adding a trait / perk / language / allies to the Abilities tab, it can't be removed, the edit option is missing.
Thanks for your work and time!
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Hey,
I'm not sure if it's a bug or I can't find an option for it, but after adding a trait / perk / language / allies to the Abilities tab, it can't be removed, the edit option is missing.
Thanks for your work and time!
The edit button is in the bottom right corner of the window.
The d20 rerolling issue has been adresses properly, however, the DC damage rerolling still persists. When rerolling for damage, both the first roll and the reroll are assigned as damage to the target adding up the total.
Really? Damn, I've been neglecting it the whole time. No wonder my encounters were relativelly easy.
On the Combat Tracker, when the PC makes and attack and causes damage to the NPC is works fine, but when the NPC makes an attack, and tries to cause damage the following error appears...
[2/22/2025 5:55:57 PM] Fantasy Grounds - v4.6.6 ULTIMATE (2025-02-20)
[2/22/2025 5:55:57 PM] RULESET: Fallout Ruleset (2025-02-19) for Fantasy Grounds
Copyright 2025 Smiteworks USA, LLC and Modiphius Entertainment, Ltd.
[2/22/2025 5:55:57 PM] RULESET: Core RPG ruleset (2025-02-18) for Fantasy Grounds
Copyright 2025 Smiteworks USA, LLC
[2/22/2025 5:55:57 PM] MEASURE: LOAD - PART 2 - 5.2776259
[2/22/2025 5:56:49 PM] [ERROR] Handler error: [string "Fallout 2d20:scripts/manager_combat2.lua"]:183: attempt to index local 'sLocation' (a nil value)
[2/22/2025 5:57:16 PM] [WARNING] bitmapwidget: Asset (portrait_id-00003_token) does not exist
[2/22/2025 5:58:46 PM] [ERROR] Handler error: [string "Fallout 2d20:scripts/manager_combat2.lua"]:183: attempt to index local 'sLocation' (a nil value)
Many thanks
Is the NPC something you created or from one of the modules? If so, which module?
The bloatfly from the main rulebook, many thanks
Thanks, I pushed another hotfix that should sort out the errors from popping up.
Using the latest update, when attacking a hostile NPC we no longer have the result that shows the difficulty/defense of the hostile npc.
Before, we had the result that showed Defense 1 and successes 3. We could quickly do the math and award the Action points. Now we only get the total successes and if it is a hit or not. I have to either remember each npcs defense or pull up their record to get it and award the Action points.
Could we get that added back please?
Thanks in advance!
Successes are in the chat output with the big number to the right of the rolled dice
I had the message outputs in reverse so the players would have seen the full details while the GM would not. I pushed this fix Live.
Thanks!
Just finished with a game and have the following bugs and a one QOL request if possible. Worth noting this is before updating to the push you made a today as we were in the middle of a session when I posted about the success and defense results.
QOL
Party Inventory:
We would love to be able to add items to a shared inventory location. We have been using a shops from the forge, but it is not quite up to date and is starting to cause errors when the players remove items.
Vehicle Cargo:
Is there any way this can be similar to player inventory so that we can drag and drop items into the vehicle cargo?
Bugs
Hit Location issue:
One of my players has dogmeat, but in this combat, dogmeat was not part of the combat tracker, nor was dogmeat on the map. Any time a npc attacked this player's character, it was treating him like a quadruped, targeting left front leg instead of left arm. While some effects like Breaking still applied to the PC, the rest of the damage and other effects did not. The other PCs who do not have a dogmeat trait did not have this issue, they were targeted normally. Example: NPC attacks PC, location hit is left front leg, damage gets rolled, but does not get applied anywhere.
Power Armor Interfering with damage:
When attacking a PC with power armor that is in pristine condition, everything seems to work fine, but, when a part of the power armor is fully broken, and the PC takes direct damage, any damage done to another part of power armor that is not broken wipes out the wounds on the PC. Example: BOS Paladin with PA. PA is good to go, attack deals 5 over the DR of the Torso, breaking the Torso. Next Attack hits the torso again dealing 5 damage to the Paladin. Next attack hits the left arm and is absorbed by the DR. The 5 damage the Paladin took from the previous attack is cleared out on the character sheet.
First, don't update during a session, that is just a bad habit.
Party Inventory
This is something you would need to discuss with the extension developer. We have no current plans in adding this feature as of yet.
Vehicle Cargo
This is a bug and will have to look a bit deeper as the vehicle is on the partysheet and as a child it's not accepting the drops. Works fine with it as a normal record, but not in the partysheet. So I will add it to my list
Hit Location
Need to share with me that character for me to test with it. I can't replicate with the characters I have on hand.
Power Armor
I'll look this over and see if something got mixed up, but will require more testing on my end.
We did not update during the session, I was just trying to convey that this issues are from the version before your update that was just pushed. I actually still have not updated since I am working on things still.
Here is the PC that is somehow being treated as a quadruped. https://drive.google.com/file/d/1dyk...ew?usp=sharing
If you need anything else to help let me know.
Thanks!
Ah misunderstood. I'll check out the character thanks
Pushed fix for the issue with the ally locations being used instead of the parent character.
Thanks!
Every time the players deal damage we get this message:
[3/8/2025 10:06:51 PM] [ERROR] Handler error: [string "Fallout 2d20:scripts/manager_combat2.lua"]:184: attempt to index local 'sLocation' (a nil value)
Pushed a hotfix to address this issue.
While playing tonight. Whenever a player got damaged it would reset the wound to whatever the attack was. So if someone was at 10 wound and an attack did 3 damage they would then set the player to 3 wound. Healing worked fine and it didn't happen to bad guys we fought.
Pushed a hotfix for this issue.
We experienced a little bug with radioactive damage:
A Bloatfly attacked our supermutant character and deals physical and radioactive damage. The output in CT correctly modify physical damage, but also rad damage was dealt to the character although Supermutants are immune to radiation damage.
Regards from Italy.
Does the supermutant character have the radiation immunity button pressed on their sheet?
Yes, rad and poison immunities button pressed
Hey there. Have an issue with power armor, and I looked back a bit to see if it was Addressed. I may be doing something wrong as well. I dont know. I cannot edit Power Armor. Every time i try to drag a power armor piece into my Frame, It gives me an error. I am the DM, and have been trying to figure this out for my players. Any help would be appreciated.
It's best to help us with providing the error message. I would suggest to make a copy of the power armor frame as that is the base for the power armor. Then unlock the record and drag and drop the pieces that will make the power armor. A locked record can't accept drops. I just tested this and it's not throwing errors on my end. I might need the exact steps you are attempting to replicate it.
sorry it took so long for a reply. This is what I am getting in my log. Attempted to add Raider II leg piece to the left leg.
didnt upload with last post.
Ok I checked the module data you were using and you will need to make a copy of the piece if it's for an arm or leg and add left or right to ensure the right slot is being attached. it won't accept Leg or Arm as a location covered. As for the error I am not able to reproduce on the latest TEST version that is going live soon. So it appears resolved on there. See if other locations can be dropped to the frame.
Unfortunately it wont allow any pieces to be slotted. Lemme try copying then doing what you said. It worked. I had to rename Helm To head, Chest Piece to Torso, then Left Arm and Right arm like you said. Appreciated.
I will try and circle back and update those pieces to help with this area
Orange Colored Sky and Fully Operational Reference Manuals are Locked.
Adventures are supposed to be unlocked?
With a Bang and a Whimper is unlocked already.
Bug reports sent for locked adventures.
I have been working on some new equipment packs and have run into what I think is a bug, or lost feature. When trying to add items to the Included Equipment and Choice Equipment areas, I can not drag and drop items into those lists. If I recall correctly, this used to be something we could do.
Screenshot for reference.Attachment 64617
Thank you for the report. I'll have a look.
Pushed a fix for the issue reported.
Many Thanks!
Another bug just apeared with this update, not urgent in anyway.
The add item button on the a choice, does not add a empty record.
Attachment 64626