This has gone out as a Hotfix so it will be available now. Please update. Any other issues please report as usual. Thanks.
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This has gone out as a Hotfix so it will be available now. Please update. Any other issues please report as usual. Thanks.
I update Mega Powers to make more use of the upgraded SWADE Effects system in FGVTT.
Players should re-add their Powers (drag their link in the Powers tab and it will add a new entry with new sub-powers).
If you find any mistakes or can think of anything I missed report back to Castle Refuge or here.
Just encountered this error tonight when trying to create a parcel. It seems some weapons when dragged into a parcel create an error that does not allow the item to be transferred with the parcel. Even after the weapon is in the parcel you cant drag that weapon to a character sheet. If you have multiple items in the parcel all the "non errored" items transfer as normal. I am not running any extensions and have all the rifts modules loaded. Another user on discord noticed the same error in his game so I'm confident its not in my build. I am attaching both his and my error messages.Attachment 64326Attachment 64327
I am getting the same error when dropping Wilk's stuff into a new parcel. No extensions loaded, just the SW- Rifts setting. I got the error for the top 5 Wilk's weapons when you search for 'wilk' in the items window. The Wilk's Laser torch thing doesn't seem to be effected. I didn't try any other items. My logs are attached.
Found the error and fixed it. Should go out in Tuesday Update. Thanks
Work has begun on Europa!
The Players Guide and GMs Handbook (Rifts Europa) are almost done. Then Savage Foes... but I am working with Mike for an interesting unique (so far) update to the Rifts Setting Extension so that will go out just before the Europa stuff is live.
Getting the error:
"window: Control (name_header) anchoring to an undefined control (leftanchor) in windowclass (cyberwear_subwindow)"
when I interact with the character sheet.
You're loading outdated extensions. Specifically,
- Science Fiction Companion
- Fantasy Companion
Those should be removed from your extensions folder.
You're loading the SWADE SFC, so you should be using the extension Setting: SW - Science Fiction Companion (SWADE)
Same with the Fantasy Companion. You should use Setting: SW - Fantasy Companion (SWADE)
Ah ha! Thank you...
Added a One-Sheet on the Forge
All That Glitters: https://forge.fantasygrounds.com/shop/items/2898/view
and another one
Rift Invasion - https://forge.fantasygrounds.com/shop/items/2899/view
Rifts Europa is complete (Players Guide and GMs Handbook) waiting for QA etc. - now onto the Savage Foes of Europa (which has the Savage Tales and Plot Point Campaigns)
Atlantis & The Demon Seas got some updates (actually everything got some updates I just have to push them) and with the changes made to SWADE on FGVTT Arcane Background (Tattoo Magic) is now simply called Tattoo Magic.
I have been thinking Tattoo Magic is more like Cyberware than an Arcane Background. I might rework the entire setup in Fantasy Grounds.
I would leave the AB in for a while and eventually remove it and replace it entirely.
Any input welcome.
In the update this Tuesday a Death & Defeat roll now appears on the Combat Tracker when a player character dies (thanks Ikael)
Mega Powers have had (Rifts) stripped from the names but the link names are the same so no fiddly relinkiing needed. Just select Mega Powers from the drop down. I have edited my campaign and removed all the non-Rifts Powers and also the Edges/Hindrances that have Rifts versions.
Lots of other fixes and improvements coming
Hi,
Firstly, I just wanted to say I love the content—it's been fantastic.
While running the Savage Tale: No Zealot Like a Convert from the Savage Foes of North America book/module, I noticed what appears to be a small omission.
In Part 4 of the Savage Tale, the main Coalition force includes a UAR-1 Enforcer and its pilot. However, I can't find the UAR-1 Enforcer anywhere in the Fantasy Grounds module. It doesn't appear to be included as an NPC, nor is it present in the encounter where it is supposed to feature.
The UAR-1 Enforcer is fully statted out in the sourcebook, so I was expecting it to be included in the module as well.
I just wanted to bring it to your attention in case it was accidentally missed.
Best regards, and thanks again for all the great work!
Fixed and also added a Saved Battle for Bound for Glory with the UAR Enforcer Pilot in the UAR Enforcer already.
Hello I created a new campaign, and added only the Savage Rifts extension, which also added the 4 modules. When I try to make a character I do not have a place to drop the iconic framework. It SAYS Iconic Framework on the charcter sheet, but there is no box to drop it into.
yeah, I was confused at the lack of actual field next to Framework text. I'm all sorted out.
Rifts Europa and Rifts Savage Foes of Europa are both in QA now.
A minor fix to the Character Sheet to fix the Iconic Framework drop position.
Also added JA-9 Heavy Beam sub-attack and some other fixes.