Thanks I joined but can't find the dice roller.
Wow ok dude tone it down no where did I sound like I was entitled to an extension. I don't know how extensions are made or the process. Which is why I ASKED if he could do it. It seems you and damned are not reading my post and just skimming them and jumping to conclusions that I am demanding him do this now. What I said was:
Be respectfull and payattention to posts before commenting on them.
Concerning the one part of your comment that wasn't insulting... the simple answer is: "I like the Genesys system better but like the story of the Rise of the Runelords".
OK, I think this Star Wars thread has been derailed enough.
Please take any discussion about Genesys to another thread. If it is *specific* to the Genesys extension please post in this thread: https://www.fantasygrounds.com/forum...uleset-to-play
Thanks.
Trenloe, I just installed the EotE ruleset...great work! But (there's always a but), my eyes aren't what they used to be. Is there a way to increase the size of the fonts without breaking the ruleset? My 27" monitor is using 1920 x 1080 and the chat lines are difficult to read.
Hi Meliath1742 have you tried using the /scaleui 125 option?
Otherwise have a look at one of the many Big Fonts extensions and see how they work and build/adapt it to work with this ruleset.
Thanks Trenloe! I wasn't aware of the scaling option. I was able to scale it to 100 and its mucho better!
This is worrying.
Ive twice been called Trenloe now...
If /scaleui 100 makes things readable then at some point you have previously scaled down to something lower.
Possibly you were doing something like playing 5e and using Big Fonts and /scaleui 80 etc?
Don't worry, be happy! :)
How do we know this hasn't already happened and TrenloeBOT is assuming your identity?
Who else on these boards might already be Trenloe replicants? Maybe that is how he is omnipresent.
They... are... on... to.. us....
Serious question though. Is there any way at all, I can share a module I make or do I absolutely have to send said module to my players, so they open it themselves? I think I've tried everything, but this ruleset has its quirks and I just want to be sure I didn't miss anything.
I've only recently got into this system and started to understand it. And so far I must say I really like it.
Vires Animi
Under module (in modul window) you have icons. Drop there green icon (on red icon) from left bottom corner. You have there options: allow for players and force load for players.
As far as I understand, Force Loading has been coded out of FG all together, when sharing was redesigned. There was a big discussing about it. I really didn't want to see it go, but Moonwizard was adamant, but out of it came a rather good solution I think. Either way. It doesn't work. And sharing it... nooo... players can't open it.
Vires Animi
You can test yourself - open second session FG, choose Join game and put localhost in place for Host adress. You see the same what see your players.
Ahem. Its not like I haven't used this for 7 years or so... No. There is no book to them to open. I've even had my players share their screens via skype. Nothing shows up. Unless they have the module themselves. Which I frequently update, so I was hoping to skip that step.
I just think this ruleset is so old fashioned that I can't do that.
They don't see this books - modules unless you put icon - allow for players. It's working :)
Double clicking works.
I didn't think of that because of either: A) I didn't think of it because somehow I thought the book was required since the ruleset is based off something older than core or B) I am a lazy bastard that didn't make a thumbnail for the module, so it slipped my mind... *grins*
But I am very very happy that it is possible!
Vires Animi
Trenloe, when I click on the thread to download V2...I get a weird blank page. Do I need permission to download it?
Thanks, that did it! Chrome was glitched...weird.
First of all, I'd like to thank you for making this awesome ruleset.
Second, I'd like to ask if there's a way to alter the "What Skill" entry in the "Weapon" tab on the items. You see, I'm using the ruleset to play Genesys and in my sci-fi campaign I've separated the ranged weapons by type(e.g. plasma, laser), I can alter the compat skills in the character sheets, but the list in the items won't show those as options. Is there a way to alter that?
For what you can do with this ruleset to play Genesys see this thread: https://www.fantasygrounds.com/forum...uleset-to-play
Thanks
I'd like to know if you can import the characters created through the SWCharGen program into the Star Wars ruleset
Is there any possibility of Star Wars becoming a more organized and CoreRPG-based Ruleset in the not-so-distant future?
It won't be soon unfortunately. At least that's what's been said. I'd like it too but I don't have any of the skill to do it.
A then it means that there is a possibility of something coming out, that's good, I mean that's great!
Hello Everyone,
I am new to both Fantasy Grounds and Force and Destiny. Thank you to Trenloe and all the wonderful contributors who made this ruleset and these features possible!
I had one question... I downloaded the v2 rule set in the top link on page one of this thread. Installed succesfully. However, upon looking at the linked instruction videos as well as the video link to the campaign, the screen, coloration, tables, etc... everything looks different. I cannot figure out why.
See the image links below.
I thought maybe v2 link just had a different visual look. However, the labels on the instructional videos say v2 on them and yet it looks different.
Can anyone shed light on why?
Many thanks to all!
AlbertAttachment 22640
Attachment 22641
Welcome to the forums!
Post #1 of this thread has the changes for each version listed. If you look carefully at the two screenshots - the second picture shows the version as v2.0.1, whereas the first picture shows the most recent version.
The version list in post #1 has: "v2.1 - Massive graphical update - thanks to amazing work from Lobosolo."
So, yes, it does look different from the pre v2.1 videos and screenshots. But the information in those videos is still relevant.
I apologize if this has been covered before. I'm trying to figure out particulars for the dice pools. For instance, let's say I have a blaster with a mod that adds boost. I've got the blaster set to the combat section, it knows to use my ranged light skill. Is there a way to add the boost to that weapon's dice pool without adding it manually each time I use it?
Hello,
I'm having a terrible time getting started with this, and can't seem to get anyone to help me quite right on Discord.
I have the ruleset working, I can work the dice.
I can find the mods in the mod window and mark them downloadable, both of them.
I cannot get anything in the 'library' window.
So, everything is in the right directory folder and the program seems to know they're there. Still, the library is blank and I'm not getting a module button at the bottom. Nothing.
Can you help?
Thanks,
jhfurnish
[email protected]
Blakstar#2994 on Discord