Originally Posted by
Cyrian
Features from armor and weapons appear to be doubling when equipped. Examples are the Heavy Feature from Chainmail Armor (and Butcher's Axe, so not just armor) and the Flexible feature on Gambeson Armor. It's also not just the Evasion calculation. The Baking Tray Breastplate's Very Heavy feature should give -2 Evasion and -1 Agility and both the Evasion and Agility mods are being doubled. This must be a relatively new bug as this was not the case a week or two ago.
The Armor marking / clearing automation is still mostly doing the opposite of what it should, other than the "Use" button in the Armor section which functions correctly. Applying armor damage from an adversary "DMG: 1 (Armor)", repair skills such as a Guardian's Frontline Tank "Heal: 2 (Armor) [Self]", and Short Rest -> Repair Armor are all doing the opposite of what they should.
Long Rest -> Repair All Armor seems to not do anything, although Tend to All Wounds and Clear All Stress work.
Long Rest -> Prepare and Prepare with Ally seem to not do anything, although Short Rest -> Prepare works.