No Monk in OSRIC or the OSRIC Unearthed supplement.
Haven't seen one in the community either (not that I've actively looked), you'll probably need to create it wholesale.
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No Monk in OSRIC or the OSRIC Unearthed supplement.
Haven't seen one in the community either (not that I've actively looked), you'll probably need to create it wholesale.
Funnily enough, I was just looking at the Monk issue myself. I was going to create my own from scratch but how do I set it up to use the cleric attack matrix and thief saving throw matrix? I guess I can enter the saving throws manually for each level in the class definition but it doesn't seem to be possible to modify the attack matrix.
Sorry beyond my knowledge base. I can amend a lot of stuff but I'm really not sure how to generate or change the inner workings of classes.
I'm not certain what would happen if you used the 2e monk - does the matrix get auto added by AD&D House Rules? How much else would be wrong?
There was no monk class in 2e. However, what I am trying is to take a copy of the cleric class, since monks use the cleric attack matrix, and completely change everything else about it to create the monk class.
Really? I just assumed . . . I mean a thousand splat books, no monk at all?
Sounds like the only way
Are you using the OSRIC ruleset to do this? I responded to your post in the extension's thread. Just not clear what you're loading. Since this post is in the OSRIC ruleset thread and the other post seems specific to 2E, I just want to make sure I'm working off of the correct assumptions.
Assuming your character class name will be "Monk", I can add attack matrix values and saving throw values in the correct place(s). I can do the same for Barbarian and Bard if there is interest in such a thing.
Although a bit labor intensive....
I manually created the Monk class and at each level pregression tab I manually entered the info such as THAC0, open hand attack damage progression, AC, etc
I couldn't do it completely from scratch because I was aiming for true 1e which uses attack matrices rather than THACO, and the attack matrices aren't editable. I got around that by starting with a copy of Cleric, which is the attack matrix the monk uses, and manually modifying just about everything about it other than the attack matrix.
I'm working on a big update to the extension to fix most everything that was discussed in that thread, as well as some other stuff. Once that's released, I'll backport the relevant OSRIC base changes into the ruleset for people who use it without the extension. Coming soon.
This thread seems to have gone quiet for a while so I hope you are still out there, Doomsword.
How do I remove Criticals? 1E doesn't have Criticals. I think there's a setting to turn off additional damage, but 20 isn't even an automatic hit in 1E.
I assume also that the rule that says that the first 20 on the to hit matrix can be achieved by roll + bonuses but the other 5 require a natural 20, hasn't been implemented.
[Also posted in the Extension thread]