Originally Posted by
aidan8et
I stumbled across a strange bug for creatures in the combat tracker, depending on NPC HP calculation. It seems anything with a flat CON modifier (score 10; +0 modifier) tends to enter the combat tracker with either 0 or 1 HP if the host is using Max or Random HP, respectively. After some playing around, comparing to other creatures, & tweaking, I found that adding " + 0 " to the HP fixes it.
Example: a Shadow has (4d8; bloodied 9) for its rolled HP. Depending on House Rule setting, it enters my tracker with only 0/1 HP. Tweaking the block to (4d8 + 0; bloodied 9) allows the Shadow to enter with either 32 or random HP.
I checked on a different creature (Shadow Demon) as well as removing the CON bonus on a different creature (Aboleth changed to 18d10 from 18d10+72). I also tried a "bare" (no extensions loaded at all; only used the A5E modules [adventurer's guide, monstrous menagerie, and trials & treasures]) table to confirm the source & it seems to be a table glitch.
My guess is that the table does not "like" the semicolon being a modifier in the HP stat before it finds a +.