I saw it earlier in the thread, however, I did not see a solution. For Spirit Guardians when placing the aura effect the following code works perfectly for a creature starting their turn in the aura. However with the caster (or creature) moving around causing a creature to enter the aura it will not do the automatic save / dmg rolls. Has anyone figured out how to do that? I am in no way shape or form a coder, and barely understand how the coding works. I am also using BCE. If someone has figured it out, please let me know.
Code:
AURA: 15 foe; Spirit Guardians; IF: FACTION(foe); SAVES: WIS [SDC] (H); SAVEDMG: 3d8 radiant; (C)