Thanks, damned!
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When I asked The Dark Lord Goodman a few years ago, his answer was "not right now". Hope you have better luck.
Seems like passing up free money/sales.
Ruleset updated to v2.4
- If "Two-Weapon Fighting" is selected on the Combat tab, critical hit determination will apply rules for dual-wielding based on primary/off hand and agility score.
- "2W" checkbox in the weapon list indicates that the weapon is wielded in the off hand.
- "[OFF HAND]" message will display in the attack chat message when both "Two-Weapon Fighting" and "2W" are selected.
- When dual-wielding, the attack die will automatically adjust for changes in Agility score from ability damage or effects. For example, if you have a base Agility 16 and gain a bonus of +2 from an effect, your primary hand attack die improves to a d20 (and your offhand remains a d16) according to the Two-Weapon Fighting table.
- Added a label for the "Lost/Not Lost" checkbox in the spell list.
My interpretation of the two-weapon fighting rules for halflings is that they may only score a crit with their primary hand, but the max die roll with that hand (usually d16) is always an automatic hit. There is some confusion about the correct ruling (refer to the Spellburn podcast on Halflings), so I am imposing my personal preference.
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No response to my post in the comments of the DCC kickstarter... but, have you seen their latest kickstarter?
https://www.kickstarter.com/projects...cs-rpg-mcc-rpg
Yeah, looks pretty cool. They keep hitting those stretch goals, so I might swoop in at the last minute and pledge depending on what is included. I was going to look at the rules at some point and possibly make an MCC extension to go with the DCC ruleset.
Thanks for posting that by the way. Goodman Games isn't the most responsive to things that are not a priority for them. I originally used their "DCC RPG" logo, and the desktop background was the gold-on-black demon skull, which they were not cool with. I think if it wasn't for that, I probably wouldn't have gotten a reply :)
Updated to v2.5:
- Untargeted roll results dragged from the chat window to a target in the combat tracker generated a script error. Fixed.
- Ability score sequence in the party sheet adjusted to match the character sheet - Str Agi Sta Per Int Luck.