hehe, thanks for the words :)
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Dear all,
I spent today but also the last weekend quite some time fixing the [CL] tag problems, and I realized: It seems to be only a problem with CL! STR and stuff like that still works, and now I tested the simply [CL] tag in a blank campaign: It ceased working :)
So, the tag problem you are seeing is actually not a problem with my extension as far as I can see. Sorry, for the delay in looking into this, otherwise I could have reported that to Smiteworks much earlier :) Since the [CL] does not work at all, any variation of it won't work either. I will report it in the bug thread!
(phew, so like the previous issue some months ago, gladly again not an issue from my side; I already started worrying about my extensions, because it took me some time to realize this :D)
I just updated the extended automation extensions :)
Attacking a creature with regeneration in 3.5e using StrainInjury caused an error; fixed :)
And:
I also added the missing effects to the nodex stuff :) Except invisible: As described on the forge page, nodex is currently not able to check the attacker for such effects, my previous attempts to code this lead to stack overflow issues :)
I reported the erroneous CL and LVL tag here: https://www.fantasygrounds.com/forum...l=1#post752167
In case you soon have a game, then I can also add a fix for this in my extension, but superteddy is already looking into it :)
Interesting, hadn't messed around with CL and LVL separately to notice that. Hopefully they'll continue to use that function as its pretty useful. I don't how fiddly it would be for you to put a hotfix in for this, I'm somewhat willing to be patient so things don't get messy. Thanks for checking it out and hope you're enjoying Germany so far, have family there.
Thanks for the words you two :o With some luck today's Tuesday update reintroduces CL; just a little warning ahead: I may need to update my extension correspondingly to reintroduce CL; I try to do that as early as possible :) (and if CL does not return, which is very unlikely, it would not be difficult to bring it back)
I just quickly updated my extensions for implementing Superteddy's changes in 3.5e/PF1 regarding the CL effect :) Now everything should hopefully work again regarding that type of effect :)
Everything appears to be working as it should again. Thanks again.
-Elaith
CL works for PCs now but still does not work for NPCs.