Not sure where the bug is for what I've found.
I have the following effects:
IFT: nodex; Sneak Attack; DMG: 1d6 precision
NIF: CUSTOM(Sneak Attack); IF: CUSTOM(flanking); DMG: 1d6 precision
Now these work for some status effects that a character looses dex bonus but not all of them.
I'm using two things for testing these
https://fantasygroundsunity.atlassia...d+3.5E+Effects
https://aonprd.com/Rules.aspx?ID=413
I don't see any mention of dex loss on the fantasy grounds status effect list, but it's there on the aon status effects.
So aon has the following status effects loosing dex.
Blinded, Cowering, dying, Flat-footed, Helpless, Invisible(target losses dex bonus if attacker is invisible), Pinned, Stable, Stunned, Unconscious
The above status effects that work with IFT: nodex;
Blinded, Flat-footed, Helpless, pinned, stunned, Unconscious
The above status effects that don't work with IFT: nodes;
Cowering, Dying, Invisible, Stable
Comments:
Cowering says "A cowering character takes a –2 penalty to Armor Class and loses his Dexterity bonus (if any)." So it should be loosing it's dex for nodex to detect, but the Cowering in the documentation for fantasy grounds, only mentions the -2 to AC. So not sure on this one where the bug is.
Dying and Stable. There are feats that can keep someone awake when dying, so I guess these work correctly as it's the Unconscious status that is working. This means that a dying or stable individual would also have to have Unconscious put on them to be accurate.
Invisible is a tough one it's the attacker that is invisible, but the defender looses it's dex. Again I don't know if Invisible is taking away dex from the target or not, and don't know if the bug if there is one is in the status effect or in IFTL nodex?
Thoughts?