Originally Posted by
Surge
Thirst for Blood
Every item in the module has a Source as "Player Core", instead of what I suspect should be the title of the adventure module "Thirst for Blood". This includes all of the mundane items, but also the magical items clearly unique to this adventure path.
Additionally, is it really the case that none of the items as standard have any of the magical effects already set up? Maybe I can see the special activities not being correctly set up in the Actions/Effect for creation when added to a PC, but not even the Wounding property, or even worse the Striking rune, which is very fundamental to the magic weapons system of the ruleset.
I was hoping that bought modules would have all item effects set up, particularly so I could use them as examples if I ever needed to create a custom one.
Thanks.