Cool; right now XCC plays well sitting on top of DCC/MCC in FGU. I just added custom races, classes, spells, etc. a few minor details missing but overall it works very well.
Known issue for the Goodman Games core ruleset:
Opening a pregenerated characters library from a module generates a script error and does not display the class & level summary for the PCs, but there are no issues once they are imported to the campaign. I will include a fix in my planned update for 2025-06-22.
Scratch all that if you saw any error statements about the range finder Leozelig. I failed to notice the first TARGET OUT OF RANGE message when looking for the dice swap.
Is there an easy way to prevent the roll from displaying when you are out of range; as is now it shows a hit or miss based on the roll.
Awesome! Thanks man, you're the best!
We noticed an issue today with trying to create a new character. Using the "Add Zero" button; when you get to the racial selection window if you select "Any" it locks FGU up and does not proceed. This was tested on a clean table with no extensions. All the other options worked fine.
Thank you, Tab. I will fix that!
I have a fix for the frozen screen after Add Zero race selection. I will upload that today along with the planned update for action dice buttons. Then I get started on XCC RPG, which I expect to package as a 3rd ruleset built on top of the Goodman Games core ruleset (same as DCC/MCC).