Hello, again.
I am not seeing a place to drag the spell images next to the spells. I guess I do not know how to use/what to do with the Generate Spell Token.bat file to create the slots next to the spells.
Attachment 64761
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Hello, again.
I am not seeing a place to drag the spell images next to the spells. I guess I do not know how to use/what to do with the Generate Spell Token.bat file to create the slots next to the spells.
Attachment 64761
Hi, MrDDT.
That extension is only for DND5e, correct? I am using the PF2 ruleset.
Thanks
Thanks, I chose to get yours.
YEP GAL (MrDDT's extension) does a bunch of layer sprite placements for these sorts of things. Spell tokens does not as it does not track the actions.
As the system does not have very good callback interactions between 'animations', a reasonable looking solution via extensions it just not possible. For example a 'swing' animations would just 'swish/swish/swish' until you changed it to a 'swish hit/ or swish miss' type animation.. generated on the 'attack' button and then changed on the 'damage' buttons.
It would be very clunky. I'm not a fan of adding things that do not work reasonably well in the correct context.
I'd love the dev team to give 'adsr' type loop control point in animations, and then call backs at the 'start/loop point/end' for context things to do, and to be able to align up audio with the animations to go with the loop. But these things are complex and require base code changes and lua api changes that an extension can not add.
I did consider making a extension to allow a list of 'context' on the 'portrait' that would link to the map player token. So you could use a drop box on your portrait for 'standing' or 'moving' or in your case 'swing' as a sort of 'mode' switch you can control. ( This might even be possible with the mad nomad portrait extension, I'm not show how complex that got in the end )
-pete
EDIT: Also, the GAL I dont think uses his animations graphics... Which also add to a context for things like, is it a 'token' graphic with a weapon included, ie could be over sized which need to be taken into account.. Does it have multiple animations, hit/miss swing/fire backstab/front stab/prone stab etc... ie how many animations to deal with... does he have multiple of each for variation. The list of things could be complex, interesting, but complex. etc..
Does this work with Starfinder 2.0? The tag is just Starfinder so I cannot use it with 2.0
Thanks!
I purchased this from the Forge. Can’t figure out how to get it to work 😊 I also have the tokens from DM‘s guild. Is there a video or instructions somewhere? All my spells don’t show a spot to the right.
Top post tells you how to do it.
There is an icon on the right that says B9, open that. That is where you can list spells that name match the spells you want tokens for. You place tokens there.
Fast easy way for 5E is to use the xml provided in the top link. That will list out all the spells, then you can add your tokens.
Once you do that, add the spells to the PC sheet and it should have the correctly linked token.
Hit me on discord if you need more help.
Whats the best way to handle large spell lists? I picked up an animated token pack with 1600ish variants of all the spells, so i had codex compile it into an XML for me that worked great, but its so big it crashes spell tokens/fantasy grounds.
Is there any way to turn the list into pages instead of a single long list? that way it shouldn't crash because its only loading 20 entries at a time and search can be used instead?
Edit: I just built myself an xml loader that can pull prebuilt spell lists into the spell token configurator, and clear it, from the chat log. Seems to be doing the trick! Havent solved reparsing the actions every time yet, but im working on it.
Edit 2: i built a Reparse option into the chat box, that way i can reparse actions on all character sheets with a single command now. So that problem is now solved. Next i will be building an extra function that reads the targeting information and picks the correct token based on distance from the target (my token pack has 5, 15, 30, 60 and 90ft variants of each token group). I have partially built it now, and its working but the trigger is happening on the attack roll not the damage roll, so im still tweaking it.