Hi all :) Sorry for the late reply, the new semester started and I assist three lectures; quite a lot to handle right now :)
@rmilmine: I saw that you have sent the code to me, thanks! :) As SoxMax mentioned, over on Github you can also send the code :) (my profile:
https://github.com/Kelrugem)
@snupy: Indeed, that it is also something I do not like since right after I implemented it. The problem: Clicking the cast button triggers all the involved rolls simultaneously. So, back then I had to decide whether I adjust the code drastically or I implement the save overlays :) If you want you can turn on the save overlays, they take that stuff properly into account (so, a failed save should not overwrite the SIMMUNE; or is this what you observe? Maybe there is a problem with the overlays?)
@RobboNJ69: Hmm, do I misunderstand how fortification works? I thought only the additional damage by the crit gets negated, while the standard roll still counts, right? That is the reason why some of the damage still gets applied :)
Thanks all!