I haven't gotten any complaints in the last month, so I presume it is working.
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Hi Mccartysr,
still loving this extension and use it all the time. But I have a little (hopefully) request...
I'm presently checking out PF2e Release 19 in the test channel. Trenloe has done an amazing job at building a box/widget for automatically calculating various DCs for activities in PF2e. What I was wondering is if, once the DC Widget has done its magic and formulated the correct DC for a complex activity, it would be possible for Requested Rolls to have a button that grabs that DC and use it to populate the DCs in RR, to which you could then apply all the RR options with character selection etc.?
I asked Trenloe and he says the DC is "currently a single number field in the database: combattracker.actiondata.dc - but that could change if PC filters are added..." if that helps?
Thanks again for all your work.
Cheers,
Simon
Thank you!
Would it be possible maybe to add an option to automatically update to RR's DCs when the DC widget is used, which if need be can just be altered/superseded by typing in a different DC within RR? I'm thinking that the vast majority of time, for me, I'll be wanting to use the widget's DC, so always use would be quicker for me, but if it's a togglable option that would also suit those who intend to use the widget less or not at all?
Again, thanks for all you help.
Cheers,
Simon
Maybe it's supposed to do this already, maybe not. But, can the Requested Roll capture attacks from the monster's Action Tab or from the Combat Tracker to prompt saving throw rolls? Clearly, the RR window can prompt a "make a roll" window and the Staged Roll window (which are AWESOME). But, the RR Save will not apply (H) when applying damage as it's not linked to a specific attack. But, the CT and NPC Action Tab don't seem to prompt a roll - instead pushing a roll on the player's behalf - and my players HATE when FGU rolls for them. (Yeah, I know, it's the same dice roller either way.) But, having to prompt a save through RR and then roll damage and manually halve it is a time sink when a direct attack knows who gets half and who gets full dmg, right?
Have them turn on the setting. Read the instructions for details. https://github.com/seanmccarty/Reque...i/Options-Menu
*Facepalm* Thanks!!
Version 2.13
- Added option (in options menu) to automatically copy DC from PFRPG2 difficulty panel when it updates.
- Compatibility updates
Hi there! I've noticed that when rolling initiative with the BardicInspiration:1d6 effect it doesn't pop up the roll adjuster. It works for all other roll types. I've tested it with no other extensions loaded.
Thank you for this extension, it's great!
I tested with a fresh campaign and no other extensions loaded and no options changed. What is your setup like? Staged rolls is set to "on"... i have the roll set to check for attacks, saves, checks, and skills. Am i doing it wrong?
Ah, I see. Initiative is its own roll type. You can add the option by adding "init" to the list of rolls it looks for. If you don't know the string for a roll you want to add, you can drag the roll into the configuration window that pops up and it will add it automatically.
Ah, I see. Initiative is its own roll type. You can add the option by adding "init" to the list of rolls it looks for. If you don't know the string for a roll you want to add, you can drag the roll into the configuration window that pops up and it will add it automatically.
Thank you very much! It is a minor thing but helps certain of my players. Cheers!
Hey there! I know it takes the ADV/DIS of the GM during the requested roll. Is there a way to add ADV/DIS/Modifier to the actual request rolls popup? Would just make it a bit easier instead of navigating between the popup & bottom of the application.
First off, great extension!
I'm running into a little problem with Guidance. The caster has two effects they can place. "Guidance; (C); [SELF]" and "Guidance: 1d4". The first is to mark that the caster is maintaining concentration on their guidance spell. The later is to provide the Guidance effect itself.
In Staged Rolls I have the effect listed as "Guidance: 1d4" and it correctly only requests a staged role if "Guidance: 1d4" is present and not the concentration effect. However, Requested Rolls will consume whichever effect is listed first. If the "Guidance: 1d4" is listed first it will consume that, but if the concentration effect is listed first that's the one that gets consumed instead.
There are some workarounds for this situation. For example:
1. When using Guidance on one self, just apply the dice effect first before the concentration effect
2. Rename one or the other. For example: "GuidanceDice: 1d4"
Instead of using one of these workarounds, It would be really cool if just the effect with the dice could be consumed in this case!
Thanks :)
I'm still pretty new to Fantasy Grounds effects, but as described Guidance would then apply to all rolls.
With that said, your answer lead me to a version of what you described that seems to be working great for Requested Rolls!!!
Changing the effect to "Guidance: 1d4; (C)" handles both the concentration of the original caster *and* triggers the requested roll for the consumer.
With that said, it's still useful to have the "self" effect on the original caster as a reminder they are maintaining concentration on something. So I can see using both, but this is going to help a lot.
Thank you.
I noticed that the ": 1dx" part of the name is no longer triggering the extra die? Maybe I have something coded incorrect? Screen attached: 5e, only ext, v2,14.
It catches the roll just not adding the extra dice.
I'm getting an error with Rolling Mirror EXT when using RR and suppressing rolls.
RR and Rolling Mirror plays fine when RR isn't suppressing rolls. So my guess is this might on the RR side. Can you check it out and let me know?
The error is in Rolling Mirror, but it's being caused by RR.
Steps.
1)Load Fresh Campaign, Only RR and Rolling Mirror.
2)Set Suppress Dice Animations "on" in RR
3)Put, on a creature.Code:Mirror Image: 3
4)Attack Creature with effect.
Quote:
[ERROR] Script execution error: [string "RollingMirror:.._action_attack_override.lua"]:37: attempt to index local 'originalRoll' (a nil value)
In my game, I use Requested Rolls to send a Roll Initiative request to the PCs at the beginning of new combat. My Fantasy Grounds 5e options are set to roll initiative each round, and in the past, that worked without any more clicking. Lately, the PCs get a pop-up request generated by RR to roll initiative at the beginning of each round. When I disable RR, it works as expected- auto roll initiative in subsequent rounds of combat.
Is there a setting I can't find to stop RR from intercepting the FG auto-initiative in subsequent combat rounds?
If you are using Effective Initiative, there is an option in that extension to enable RR to pop up that window for the players each round. It is default off, so I suspect it got turned on at some point.
Brilliant! Many thanks.
Players are no longer getting the pop up request for a dice roll, all rolls are done automatically.
I have gone through every option with a player connected and not once did he get a pop up to roll a dice.
It’s working fine for me. Have you tried sorting through your extensions and turning them off/on to see if they’re causing conflicts?
As I run only a couple it is indeed one of them: AD&D Options and House Rules v1.77
Version 2.15
- Added chat command /RRcmd that can save rolls to hot key bar. See the wiki for instructions
- Background code changes
Hello, I noticed a couple days ago that requested skill checks do not apply any modifiers for ability score modifier or proficiency.
Attachment 60598
In the attached screenshot, the first roll is an arcana check made from the character sheet, and the second roll is a requested roll. I also tested on a clean campaign to make sure there are no conflicts with other extensions.
It used to work, I'm not sure when it broke down, but probably within the last one or two weeks.
EDIT: tested on 5e.
I am also seeing this, running 5e