I'll look into it, but not sure when/if it'll happen. As always, my extensions are listed on GitHub if someone wants to make a port to another ruleset.
Printable View
I got the UI all working, but to get it to track attacks, hits, and misses I ran into a roadblock: PFRPG2 is lacking the tie-in-point I've used in all the other rulesets. I have requested that be updated.
Hi - I'm trying to use this extension for the first time and I'm not sure what I'm doing wrong. Ruleset is 5E, new campaign and no extensions are enabled. I can't seem to get the 'load button' to show nor does the "loadaction" command seem to work to show this button.
Attachment 56934
Hi Bmos,
I'm trying to use this extension for my 5E game for the first time. I'm trying to figure out what I'm doing wrong. It seems I don't get the load button to appear and the "loadaction" function doesn't work. I'm using a new campaign with no extensions enabled. Attached is a screenshot. Any help/guidance in what I'm doing incorrectly is appreciated!Attachment 56935
Hi BMOS, I am confused by the update date showing on my inventory on the forge. For Ammo Manager my inventory says date 3/2/23, but the shop page says updated 4/3/23. Shouldn't they say the same date? I did just run an FG update.
released v2.8 advanced weapon damage to deal with this conflict with Ammunition Manager.
Please let me know if I have missed any features. ( As I could not get return ammo % box to work even with just the Ammo extension, so not sure how to configure this.. )
But the 'load' button turns on/off as you add/change the 'loadaction' in the properties, and toggle on the weapon and gives reports for non-loaded weapon in the state and no-ammo responses.
I added the extra path and ammo path items for extra effects and ammo manager etc... into my onDamageAction, so rActor.itemPath and rActor.ammoPath should be configured.
I think this should cover all the conflicts between us.
-pete
My player can't seem to equip a +1 Arrow using your extension during our last session. They can only select mundane arrows as ammo. Are we missing something? I tried giving them the Arrow +1 again then equipping it in their inventory.
EDIT: It's working now.
Indeed, button is gone, ammo is correctly substracted - all is well. Many Thanks!
Attachment 56999
I was wondering if it is possible to display the current ammo name on the actions tab. As it is now, you have to drill in with the magnifier glass to see what ammo is selected. This is more a QoL thing. Thanks for all the work on this ext!
Looks good.I have a session Sunday, so I should have some feedback if you get it live before then.
I will give it a test and report back! Thanks!
Thanks for the much needed qol update! Would it be possible to also put the recover missiles button(s) there? That way you only need to open the window when loading or switching ammo.
Perhaps, but there are two of those buttons so the space might get pretty tight.
Things are working well except when the player has ADV or DIS. The ammo is not tracking (reducing value or tracking hits/misses). Having both ADV and DIS and normal attacks are working. Might be a conflict so I will do some testing.
Edit: Found it. It is a conflict with drop order: https://www.fantasygrounds.com/forum...-Dropped-Order
May have found a cosmetic bug where both the ammo name and the old pips for ammo tracking are showing up at once. I will try to replicate when I prep for this week.
G'day there.
I have been experimenting with this nice extension in d&d 4E and have mixed results.
When I use a bow from the combat tab it works aok. See image
Attachment 57276
When I use that weapon from the Powers tab, with the correct weapon selected, it does not use ammunition at all.
Three other 4E campaigns don't work with the powers tab
So is that a thing with 4E?
I use the 4E d&d ruleset
No other extesions
Win 10
16g Ram
However in another 4E campaign, chock full of extensions it works in the Combat tab
AND the powers TAB with all powers using that weapon.
Attachment 57274
I have no idea why that is the only campaign that works. I typically use the same extensions across all my games.
I went down a Rabbit hole trying to work out why, but my brain can't work it out...
Hopefully someone knows why it doesn't work with the powers tab usually...
Cheers
Yeah, I know: 4E... ;)
I don't know which campaign to send you, as ALL bar two (now) campaign don't work from the powers.
Here's one attached. Tested with no other extension. Only works in the Combat tab, not the Power
Explaining the Evil 4E.... :)
So in the Character sheet, RHS: select the combat tab (arrow top RHS image)
Attachment 57283
Then middle arrow points to weapons implement area.
The number to the left of the weapon name can be selected as the default weapon in the powers tab.
Using the next image, see Main weapon selected under middle arrow.
Attachment 57284
That will be the default weapon for all powers.
You can manually select a weapon for each power, or leave blank and the default weapon will be used.
see image LHS arrow for wpn select box.
The bottom RHS arrow ponts to the magnifying glass to open the LHS Spell/Ability for editing.
Hope this makes some sense.
Cheers
Ohhhh I get it now. You don't put weapons on the powers tab you just link a power to a weapon so using the power should probably also use ammo if the weapon ranged. Thanks for explaining that.
Here's why it's not working:
The attack message in the chat box is not tagged as ranged. I think this is a ruleset bug.
https://i.imgur.com/hVPbYDp.png
ATTACK () should be ATTACK (R)
Duplicate
I tested some more, changing and checking the ATTACK().
It isn't working even with the (R) tag
Attachment 57290
Same campaign, no other extensions loaded. :confused:
Still works from the combat tab.
Sorry
Attachment 57292
I changed the tag to R or M in the power
Attachment 57293
Thanks for that! Beyond that issue there is also the option "Power: Show item used" which must be enabled.
No probs :)
Oops, forgot that in that campaign.
However, turned it on in options and restarted.
Still doesn't work from the powers tab
Hmm. It is working on my end.
To confirm..
New day, computer restart and yep working here.
I had some problems with ammunition and the modules the arrows came from.
As in not recognizing ammo in the inventory. Pretty sure I have solved that aspect.
Thanks for the help!
Cheers
Is anyone else having issues with arrows not being deducted from inventory automatically?
There seems to be a conflict with the extension On Hit Effects.
When both are on I get the following strangeness on the weapon window:
Attachment 57964
Not sure what is causing this duplication of display. Both sets of items for the Ammo extension are usable.