This has now been added.
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Found a bug in the custom item generator that seems really easy to replicate.
A weapon that is not identified when added to the sheet that becomes identified later will have it's masterwork and magic bonuses to hit stack.
The method to recreate is to have a magic sword(+1 longsword) that is not identified. Add it to a character's inventory. It will automatically spawn the actions functions treating it as a masterwork. When it's identified later it will have +2 to attack instead of just the +1 it's meant to have.
Additionally, while it's no doubt been mentioned a dozen times before, the secondary enchantments still don't take. If I am to make a +1 Flaming Longsword it's just a +1 longsword, the 1d6 fire damage doesn't take.
Party Inventory Weight just got updated for compatibility with the new rulesets.
Hi, Is there a list of extensions that support PF2e? These look wonderful and I would love to use them in PF2E!
Yes! I have 8
1. https://forge.fantasygrounds.com/shop
2. click "search filters"
3. set product category to pf 2
4. search "bmos" in the search box
Hey y'all.
I've been having a hard time finding time to work on these extensions lately, since I haven't personally been using FG in quite a while and I've had a lot of stuff (mostly good) going on in my life.
A number of my extensions are not working so great with the August ruleset updates (mostly just some UI stuff) and there are another set of breaking changes coming down the pipe later this month also (generally good changes I'm sure).
I am monitoring all my GitHub repos, so if anyone has the skills and motivation to make pull requests to update them as needed I am here to assist in that.
I also am open to requests from other devs who want to take over these extensions and if someone does step up for an extension I can eventually transfer repos/forge items to you.
I hope to keep Aura Effect going until the official AoE/proximity effect features make it into FG, but updates to the rest of this stuff will probably be limited.
Sorry for the disruption to all who rely on these for their games.
Thank you all for the support and messages over the years, this has been a great community to be part of and I hope to get back to playing in FG again someday.
Hi Bmos, thanks for the update and good to hear things in your life are moving forward. Also thanks for all you've done over the years! I'll take a look at your repos and message you as I've the motivation to at least make some pull requests as needed.
Thank you for everything you have done bmos. Fantasy grounds has been a much better program because of you and your work.
Good luck, and thank you!
Thank you bmos for all of your good works.
bmos,
I wanted to take a moment to say 'thank you' for all the work and great extensions you've built over the years. They've become essential for our campaigns and many others in the community. I can't imagine going back to use FG without them.
@FantasyGrounds Team
Unfortunately, this isn’t the first time we’ve seen a developer need to step away or, in some cases, go missing entirely, leaving the community to scramble for alternatives or updates. With a user base ranging between 600 to 2,600 per extension, his contributions have added significant functionality and value to the Fantasy Grounds platform. I appreciate that bmos is reaching out to the community for help in maintaining these extensions, but I believe this raises a larger question:
Why wouldn’t Fantasy Grounds step in to take over these critical extensions, particularly when they play such an important role for so many users and bring some much-needed functionality? Ensuring these tools remain functional and updated would not only benefit the community but also reduce the reliance on individual developers who may no longer have the bandwidth to keep up with changes.
It would be a great show of support to the community if Fantasy Grounds could adopt these types of widely used extensions when developers need to step back.
Thank you for considering this, and thanks again to bmos for all his hard work and for reaching out.
Robert
and then I stumbled across this thread (while looking for something completely unrelated):
https://www.fantasygrounds.com/forum...nsion-features
Hi all :)
Since bmos has currently no time to update his extensions, I can try to fix anything related to his extensions :) However, it is a lot of course and may take a looong time until I get used to this. Thus, I would be happy if people can gather some incompatibilities here :) But I will mostly focus on 3.5E/PF1; if it is straight-forward for other rulesets, then I won't ignore other rulesets though :D
(and no guarantee how fast I will be! :) )
I looked through all the forum threads yesterday, but usually I was not able to reproduce the issues mentioned there (so maybe some stuff got fixed in the meantime).
One issue I am aware of: In extradimensional containers, the data fields for volume etc. are gone right now (in 3.5E/PF1)
Thanks Kel, make sure the new wife is on board with the time :)
do you have the ability to push updates to forge or do we manually deal with it for the time being?
I can't code lua, but if there is something I can do to help, just reach out (confirm bugs, purchase something so you can test it...)
This is great news, big thanks to you Kelrugem.
Your and Bmos' extensions have been a great asset and a help to my campaign.
I have one small issue to report. Bmos' "Spell Failure" extension has stopped working. I doesn't give any error notification, just doesn't roll the check.
Tested it even with a clear campaign with only that extension and no roll.
Thanks in advance and as I mentioned, it's just a small issue so no hurry.
-Niko-
I'd be happy to help as well. I use the following BMOS extensions:
Inventory Identified
Encumbrance Penalties
Coins Weight
Drain and Permanent Bonuses
Upgrade NPC Actions
Spell Formatting
Advanced Effects for Pathfinder
Live Hitpoints
If there is something particular you'd like tested with another extension, please let me know and I'll create a new campaign.
Otherwise, if anything pops up with one of those, I'll be sure to post it.
Thank you, Kelrugem, for the offer of support.
Thanks! :)
Yeah, right now only collecting bug reports (see here for example: https://github.com/users/Kelrugem/projects/3), because I am absolutely not yet familiar with Bmos's code (and that might take a while :D) so that I really have to rely on reports :)
Not really a bug, but if you could bring back auto rolling saves for the malady tracker that would be awesome!
Hello,
sorry for the double post, was not sure the spell formatting forumn was monitored by others that may help maintain these mods.
Looks like the most recent update broke the spell formatting mod. Getting Depreciated errors, along with anchoring to an undefined control error. If you need any screen shots I can provide them, but It was happening with just the spell formatting mod loaded. Click on the description button for any effect on the actions tab results in the error spam.
Thanks,
-Elaith