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Does 1.2 bring any changes?
I will message MNM to see if he is willing to tweak.
Already reported to MNM. v1.2 does bring a number of changes that should fix the error you were getting, along with a few others that have been reported. If you follow the v1.2 link you will see a changelog.
Wow, that was quick - love this community!
Huge thanks! And also huge thanks to arcanjl for providing bmos with the extension. Legend.
Hi
Last night my everytime my players moved (with token lock), I was getting this and none of the Aura effects were working. I do have a lot of extensions, so I'm assuming that there is a conflict somewhere.
[6/13/2021 8:03:24 PM] [ERROR] Handler error: [string "campaign/scripts/image.lua"]:56: attempt to index global 'CombatManager' (a nil value)
[6/13/2021 8:03:24 PM] [ERROR] Handler error: [string "campaign/scripts/image.lua"]:56: attempt to index global 'CombatManager' (a nil value)
[6/13/2021 8:03:24 PM] [ERROR] Handler error: [string "campaign/scripts/image.lua"]:56: attempt to index global 'CombatManager' (a nil value)
[6/13/2021 8:03:24 PM] [ERROR] Handler error: [string "campaign/scripts/image.lua"]:56: attempt to index global 'CombatManager' (a nil value)
Last night I did only have 1.1, and have downloaded the latest version today, but will check Token height now.
When I checked them before the game, no errors came up, only when the players tried to move did the errors occur, and then only on the GMside.
Edit: Token height was also out of date. Missed that as it was already on the 2nd page.
Will test again later. Cheers.
Hey folks! I want to try out bmos' aura extension, but I think I haven't used enough extensions to really grok the expectations.
I'm using 4E. The extension loads fine. The Warlord in the party has an ability that grants everyone within 10 squares a +2 initiative from his class ability "combat leader."
So I added a new power effect to his Combat Leader power. It reads:
AURA: 10 friend; Combat Leader; INIT: 2 power
Since the power works on himself and allies, this should work.
And...it does!! The only thing I had to do was actually drag it onto the Warlord's token. I.e. the effect is not automatically applied, you have to "turn it on."
Is that the intended behavior?
Anyway, thanks to bmos and kentmccullough and everyone else who worked on this, I think it's gonna be a huge time saver!
Hey Matt, unless I missed something - most of the extent of it is what's in the original post to my knowledge and then other examples/clarifications scattered across the thread (I've been following it on and off since it came out.)
It'd be cool is someone put something together for most of the main effects that require auras though.
Curious whether this will work with Zones in 4E. I.e. "anyone in this zone suffers a debuff."
I think I read it uses Distance From Token? If so would it work if we used a token to mark the center of the zone?
I wonder if you could use this in 4E to do Close Burst attacks and effects without having to manually target everyone?
I haven't played 4E in Fantasy Grounds, so I'm not sure of the "standard" expectations there. In general though for most rulesets that I've interacted with effects have to be manually applied either from the effect window or a power. There may be a 4E equivalent of the 5E Advanced Effects extension floating around somewhere, though I haven't seen one.
Persistent effects like that aren't part of the default behaviour of the addon.
There is a 5e addon that adds fields to items, characters, and NPCs for them to have automatic effects that are always active on them: https://www.fantasygrounds.com/forum...cs-characters)
I haven't tested it for compatibility with 4e, though.
Does anyone know how to write Radiant Consumption the aasimar feature using this effect tag?
Hey is 0.4 the latest version of aura effects?
No. v1.2 is the latest. You can find it in following bmos' signature link or here:
https://github.com/bmos/FG-Aura-Effect/releases
Thanks
Just to confirm, this works for Unity, correct?
Ok, link says its for 4.1, but I can't seem to get it to work - I just copied the example in the thread and its recognizing the aura on the monster, but wont' roll any damage on them...
Edit 2: Ah, I need to finish reading - Its working now - I needed to get the other extension for that effect to work. All good!
Thanks :)
Also for new users here is the current README (the first post of this thread is quite out of date at this point):
https://github.com/bmos/FG-Aura-Effe...main/README.md
Glad you figured it out :)
Does this flat out not work with polymorphism?
It appears not to, but the last reports of this were with old versions.
https://www.fantasygrounds.com/forum...l=1#post594201
Will do
I've just tried this with only aura effects and polymorphism active (both freshly updated) and I'm still getting the same the same error when concentration on polymorph is broken. Attachment 47718
It does seem to only flag the error on the DM side, and both extensions work outside of the error.
I get the same error with both extensions. It does appear to be on the DM side only, and as far as I can tell, doesn’t stop the 2 extensions from working (so far).
Does this no longer work with Classic at all?
It pulls up an error regarding the command OnMove at the very start, and doesnt seem to actually apply the effect anyone in the aura at any time
bmos, do you still not have the Polymorphism ext?
I would be happy to gift that to you as well, if not.
Correct. I switched the range calculation to the Unity-only getDistanceBetween function in v0.5.
I think this custom version of 0.9 might work in Classic. I took the original range check code and copied it into the later 0.9 version.
If it doesn't work, DM me with the details and I can see if I can get something working for you.
However, this generally is unsupported and will have some bugs from v0.4 that I fixed in the versions after v0.9.
Can you give me specific steps to prompt that error? I now have this extension (thanks to arcanjl) so I can hopefully fix compatibility.
I know it is related to concentration but since I don't use the ext or 5e in general it would help a lot if i had a step by step process to reproduce the problem.