The issue is with CSC, it's a printing mistake, bit of a rubbish rifle with a range of 25m!
Cheers MBM
Printable View
Not sure if this has been posted before or not, but when you drag and drop equipment to the equipment section on NPCs it does not add it to the sheet unless its armor or a weapon.
Xargun
Hello ManBeardman I'm enjoying the Traveller 2ed ruleset and looking forward to starting a campaign.
It would be nice to see some updates to allow a more personalization.
I noticed I cannot make new Races that can be added to the Character sheet. Traits I create don't transfer over and there's nowhere to create traits such as "Feats" tab in PFRG. It would also be nice to allow more than just 2 Traits as the Races in the book addons can have more, ie Vargr have: bite & claws as 1, heightened senses as 2, and burst of speed as 3.
It would be nice to also allow a write up section (not just Skills) for the Homeworld or have Systems also have "Skills" so you can use those for Homeworld.
It would be nice to allow the Players to decide (after Endurance) where the damage goes to rather then being set up be be Str then Dex or Dex then Str automatically.
For Psi Talents...I think it would nice to list all the skills for the talents so Players can have them on their sheets ready to be used and rolled.
Just some thoughts...I'm looking forward to making and starting a campaign but the I like a little more automation (which is what I look for in Fantasy Grounds) and making things streamlined for the Players so they don't need look around for stuff.
Thanks...and any continued updates would be great. I wasn't sure whether I'd ever get a chance to play Traveller again with not see my friends due to the pandemic. When I saw it listed here on FG I was pretty excited. Thanks again I know it takes a lot of work to really tweak things.
Hey GSKlein,
What I work on tends to be dictated by players needs (and being selfish) my own, but you suggest some things I myself would like to see. For example, which stat gets damage when you get hit, there are options that allow you as a player to decide what the preferred order is, but I would like to see this automated better and now that I've worked on Spacecraft Combat I have some better ideas.
To answer your other thoughts.
1. Races, you can generate your own races, but you can't set the traits (yet). Now that Aliens of Charted Space Vol 1 has been converted I've expanded the Race feats, I'll add this to the ruleset when Aliens Vol 1 gets released (it allows Vargr/Aslan weapons to be added automatically etc).
2. Homeworlds, aren't technically in 2nd Edition, so there are no real plans to expand this yet.
3. Damage Order, as mentioned above, you can set the preferred order, but a better automation will be done one day
4. PSI Talents, all abilities should appear in the actions tab for any talent you have
So enjoy playing Traveller and do post when you think of something else that'll make life easier for players/GM.
Cheers,
MBM
I think Psi talents needs some work. The only way i can see to get the talent is to slide a psi skill to the Psi Talents section on the Skills tab, ie sliding over mind link has Telepathy show up under Psi talents.
However I don't see any abilities show up under the Skills Tab. As a matter-of-fact I just get a whole bunch of template errors.
Maybe something to check out.
Thanks.
I am using the Better Menu extension which removes the buttons / ribbons from the right hand side and turns them into drop down menus in the upper left and they are working great, but I noticed the Spaceship Combat Tracker is not showing in the menus. I posted on the extension thread and the creator of the extension replied saying something in the code for the spaceship CT wasn't the same as other CoreRPG things. I didn't quite understand everything he was saying but here is the link to the thread if you have a minute MBM. I am sure you will know exactly what he is saying and whether he is correct or not. Thanks for the time.
https://www.fantasygrounds.com/forum...918#post574918
Xargun
One of my players uses - for his push to talk key and it creates interesting drama. However, it uncovered an interesting undocumented feature. If you enter a -7 in a characteristic in main, and then you correct it to 7, the action will have a current of characteristic of 14 instead of 7.
Hi
1. Long-term Care and Treat Poison or Disease in Misc Actions, obtained from the Medic skill, has PSI costs 1 and reduces the END by 1 in the absence of PSI.
2. Adding PSI on the Main page of the PCs does not add PSI on the Actions page until the FG reloads.
Thanx
3. Adding a PSI ability causes a bunch of bugs.
Attachment 43453
Hi Serg,
1. What version of FG and Traveller are you using? I fixed this earlier and tested now in v1.2.1 (out next Tuesday) and all is good.
2. Same question about versions. I dragged an ability into the Skills tab, it added the Talent into the Skills Tab list, I then go to the Actions Tab and all the abilities for that Talent are shown.
If you can let me know those answers then I can check further and get things working for you.
Cheers,
MBM
1. Latest, as it is written 1.2.0а, FGU does not require an update.
2. I drag an PSI ability to the Skills tab, and the corresponding skill is added to the Skills tab. Also, this ability is added to the Actions tab in PSI abilities, but an error pops up. Now I noticed that the ability that I was dragging is not being added. Dragged Assault, and added Read Surface Thoughts.
All this also happens in the newly created game.
Attachment 43455
Hi.
FGU using MGT2 1.2.0a and CoreRPG 3.3.12A.
I get the same error when dragging from the Psi Talents section of the Mongoose Traveller 2E - Players Reference.
When you add the psi talent to the skill list it generates the error. It adds the main skill (awareness, clairvoyance, etc.) to both skill and action, but it doesn't add the psionic sub-abilities (enhanced endurance, enhanced strength, etc.) to the action tab.
Also, a separate bug related to psionics.
If you use the options to add psi characteristics, it will add the characteristic to the main tab of the character sheet but not to the action tab. It requires a restart of the campaign for psi to show up in the action tab.
Hi Serg,
Found and fixed. I'll send this tonight so it's included in next weeks release (v1.2.1).
Here's the bug:
And here's the fix:Code:DB.setValue(nodeAbility, "text", "formattedText", sAbilityText);
Seems FGC doesn't mind, but FGU does!Code:DB.setValue(nodeAbility, "text", "formattedtext", sAbilityText);
Cheers,
MBM
Found two things in my recent play session with the Traveller 2e Ruleset in FGU that seem like they may be bugs and I didn't see reported anywhere yet.
1.) It seems to that free form modifier where you can enter any + or - DM works fine for players but as the Ref when I try to use it to apply to something that an NPC on the combat tracker is attempting it seems to ignore it all together. Attaching example to show what I mean...
Attachment 43536
The other +1, +2, +3 etc. modifiers work fine in this way. It's just the freeform one that seems to work differently.
2.) For the CSC the Tool Laser item is showing as 12kg which shows as negligible weight ( - kg)in the CSC. I'm assuming it was an accidental mistype putting in the Tech Level for the weight but wanted to call it off since it does throw off encumbrance if anyone's using that.
Hi chesire,
I just tried the modifier glitch. I used both the NPC sheet and the action from the Combat Tracker to duplicate your result but the manual Modifier box was working for me in that regard. Is there somewhere more specific I can check for you?
Confirmed on the Tool Laser weight. Should be '-'. I will update MBM with that one.
G-Rex
Hi Serg,
I'm sorry you are still getting issues. I know that the error dragging the Ability from the Players Reference has been addressed.
Zip up your campaign please and attach it here so I can have a look, and inside that have a readme document detailing how to create all the issues. This will allow us to address these for you.
The + is used when a Power has a damage roll associated to it, there is an error and it needs a better label. So I'll sort that.
Thanks,
MBM
Attachment 43601
I also noticed that using PSI power does not consume PSI
Hi Serg,
Thanks for doing this. @GregRex will get this all tested (as he's on the live branch - so free of my dev changes) and will create tickets for everything he finds.
I'll do my best to get these out with next weeks v1.2.2 that contains the CoreRPG updates.
I must be honest here and I don't play PSI in my games and so I'm led by others as to how they would like PSI to work, if you have some ideas please let us know in the features thread.
Thanks,
MBM
I just noticed when I click on the library I don't have the options for what you want to have on the sidebar.
Attachment 43882
NEVERMIND I WAS SHOWN THE ERROR OF MY WAYS.
Had a player build a few starships. He is unable to share it with anyone, The GM cannot access it without him posting it on the chat window, and the GM has no way to copy it for his own records. is this a known issue or know of any work around?
Also is there any way to add other stats? been converting the Aslan stuff from drinax campaign.
Hi tommenquar, how was the starship built? In the 'PC SCraft' window? If so the Ref does have access to it and just needs to share it to the table if others cannot view it. If the player is building spacecraft in a private session, as only GM's can build NPC assets, then I would recommend exporting as a module using the tools in the Library and sending it to your Ref for upload/activation.
Check the Options settings scrolling to the bottom of the window. Currently the Psi, Territory, Luck, Morale, Sanity, and Wealth characteristics can all be activated by the Ref.
Cheers,
Greg
Am I doing something wrong or does the Traveller theme not work in FGU?
Quote:
[2/23/2021 8:17:06 AM] FGU: v4.0.10 ULTIMATE (2021-02-04)
[2/23/2021 8:17:06 AM] OS: Windows 10 (10.0.0) 64bit
[2/23/2021 8:17:06 AM] GRAPHICS: NVIDIA GeForce GTX 1650 : 3962
[2/23/2021 8:17:06 AM] UI SCALE: 1
[2/23/2021 8:17:06 AM] USER: quikdagger
[2/23/2021 8:17:06 AM] Launcher scene starting.
[2/23/2021 8:17:11 AM] Starting private server mode. [(10.0.0.8:1802) (fe80::f174:60e9:da32:ba1e:1802)]
[2/23/2021 8:17:11 AM] Game server started. [10.0.0.8:1802]
[2/23/2021 8:17:11 AM] Launcher scene exiting.
[2/23/2021 8:17:11 AM] Tabletop scene starting.
[2/23/2021 8:17:11 AM] NETWORK STATUS: [Server] [Connected]
[Server Type - LAN]
[2/23/2021 8:17:26 AM] MEASURE: RULESETS LOAD - 14.8356761 - MGT2
[2/23/2021 8:17:26 AM] [ERROR] font: Missing TTF tag for font (groupfont). [TravellerTheme] [fonts.xml]
[2/23/2021 8:17:26 AM] [ERROR] font: Missing TTF tag for font (tooltip). [TravellerTheme] [fonts.xml]
[2/23/2021 8:17:26 AM] [ERROR] font: Missing TTF tag for font (chatfont). [TravellerTheme] [fonts.xml]
[2/23/2021 8:17:26 AM] [ERROR] font: Missing TTF tag for font (chatitalicfont). [TravellerTheme] [fonts.xml]
[2/23/2021 8:17:26 AM] [ERROR] font: Missing TTF tag for font (chatbolditalicfont). [TravellerTheme] [fonts.xml]
[2/23/2021 8:17:26 AM] [ERROR] font: Missing TTF tag for font (npcchatfont). [TravellerTheme] [fonts.xml]
[2/23/2021 8:17:26 AM] [ERROR] font: Missing TTF tag for font (dmfont). [TravellerTheme] [fonts.xml]
[2/23/2021 8:17:26 AM] [ERROR] font: Missing TTF tag for font (narratorfont). [TravellerTheme] [fonts.xml]
[2/23/2021 8:17:26 AM] [ERROR] font: Missing TTF tag for font (titlefont). [TravellerTheme] [fonts.xml]
[2/23/2021 8:17:26 AM] [ERROR] font: Missing TTF tag for font (systemfont). [TravellerTheme] [fonts.xml]
[2/23/2021 8:17:26 AM] [ERROR] font: Missing TTF tag for font (oocfont). [TravellerTheme] [fonts.xml]
[2/23/2021 8:17:26 AM] [ERROR] font: Missing TTF tag for font (msgfont). [TravellerTheme] [fonts.xml]
[2/23/2021 8:17:26 AM] [ERROR] font: Missing TTF tag for font (emotefont). [TravellerTheme] [fonts.xml]
[2/23/2021 8:17:26 AM] [ERROR] font: Missing TTF tag for font (draglabel). [TravellerTheme] [fonts.xml]
[2/23/2021 8:17:26 AM] [ERROR] font: Missing TTF tag for font (diemod). [TravellerTheme] [fonts.xml]
[2/23/2021 8:17:26 AM] [ERROR] font: Missing TTF tag for font (diemodsmall). [TravellerTheme] [fonts.xml]
[2/23/2021 8:17:26 AM] [ERROR] font: Missing TTF tag for font (dieresult). [TravellerTheme] [fonts.xml]
[2/23/2021 8:17:26 AM] [ERROR] font: Missing TTF tag for font (modcollector). [TravellerTheme] [fonts.xml]
[2/23/2021 8:17:26 AM] [ERROR] font: Missing TTF tag for font (modcollectorlabel). [TravellerTheme] [fonts.xml]
[2/23/2021 8:17:26 AM] [ERROR] font: Missing TTF tag for font (hotkey). [TravellerTheme] [fonts.xml]
[2/23/2021 8:17:26 AM] [ERROR] font: Missing TTF tag for font (defaultstringcontrol). [TravellerTheme] [fonts.xml]
[2/23/2021 8:17:26 AM] [ERROR] font: Missing TTF tag for font (defaultnumbercontrol). [TravellerTheme] [fonts.xml]
[2/23/2021 8:17:26 AM] [ERROR] font: Missing TTF tag for font (smallcontrol). [TravellerTheme] [fonts.xml]
[2/23/2021 8:17:26 AM] [ERROR] font: Missing TTF tag for font (mini_name). [TravellerTheme] [fonts.xml]
[2/23/2021 8:17:26 AM] [ERROR] font: Missing TTF tag for font (mini_name_selected). [TravellerTheme] [fonts.xml]
[2/23/2021 8:17:26 AM] [ERROR] font: Missing TTF tag for font (sheetnumber). [TravellerTheme] [fonts.xml]
[2/23/2021 8:17:26 AM] [ERROR] font: Missing TTF tag for font (sheetnumbersmall). [TravellerTheme] [fonts.xml]
[2/23/2021 8:17:26 AM] [ERROR] font: Missing TTF tag for font (sheettext). [TravellerTheme] [fonts.xml]
[2/23/2021 8:17:26 AM] [ERROR] font: Missing TTF tag for font (sheettextsmall). [TravellerTheme] [fonts.xml]
[2/23/2021 8:17:26 AM] [ERROR] font: Missing TTF tag for font (sheettextblock). [TravellerTheme] [fonts.xml]
[2/23/2021 8:17:26 AM] [ERROR] font: Missing TTF tag for font (sheetlabel). [TravellerTheme] [fonts.xml]
[2/23/2021 8:17:26 AM] [ERROR] font: Missing TTF tag for font (sheetlabelsmall). [TravellerTheme] [fonts.xml]
[2/23/2021 8:17:26 AM] [ERROR] font: Missing TTF tag for font (sheetlabelsmallbold). [TravellerTheme] [fonts.xml]
[2/23/2021 8:17:26 AM] [ERROR] font: Missing TTF tag for font (sheetlabelinline). [TravellerTheme] [fonts.xml]
[2/23/2021 8:17:27 AM] [ERROR] icon: Could not find image file () for icon (tabtop). [TravellerTheme] [graphics_icons.xml]
[2/23/2021 8:17:28 AM] MEASURE: EXTENSIONS LOAD - 2.1751663 - 1
[2/23/2021 8:17:29 AM] MEASURE: MODULE LIST BUILD - 1.0120832 - 14
[2/23/2021 8:17:29 AM] MEASURE: REFRESH IMAGE ASSETS - 0.0970014
[2/23/2021 8:17:29 AM] MEASURE: REFRESH PORTRAIT ASSETS - 0.2640198
[2/23/2021 8:17:29 AM] MEASURE: REFRESH TOKEN ASSETS - 0.1600114
[2/23/2021 8:17:29 AM] MEASURE: ASSET LIST BUILD - 0.5240319
[2/23/2021 8:17:31 AM] MEASURE: LOAD - PART 1 - 20.5691062
[2/23/2021 8:17:34 AM] MEASURE: MODULE LOAD - 2.41418 - Mongoose Traveller 2E - Core Rules
[2/23/2021 8:17:37 AM] RULESET: Mongoose Traveller 2E
Copyright 2016 Mongoose Publishing.; all rights reserved.
[2/23/2021 8:17:37 AM] RULESET: Mongoose Traveller 2E Core ruleset v1.2.2a for Fantasy Grounds
Copyright 2019/2020 Mongoose Publishing
[2/23/2021 8:17:37 AM] RULESET: Core RPG ruleset (v2021-02-01) for Fantasy Grounds
Copyright 2021 Smiteworks USA, LLC
[2/23/2021 8:17:37 AM] EXTENSION: Extension (Traveller(tm) Theme) loaded.
[2/23/2021 8:17:37 AM] MEASURE: LOAD - PART 2 - 5.3444024
This is what the console log should show, it looks like you have issues with CoreRPG as the fonts used are from CoreRPG, so I'd make sure you're all fully upto date and remove ALL extensions until it works, then add back in 1 by 1.
Quote:
[2/23/2021 5:37:19 PM] FGU: v4.0.10 ULTIMATE (2021-02-04)
[2/23/2021 5:37:19 PM] UI SCALE: 1
[2/23/2021 5:37:19 PM] Launcher scene starting.
[2/23/2021 5:37:27 PM] Daily session backup created.
[2/23/2021 5:37:27 PM] Starting cloud server mode. [MadBeardMan]
[2/23/2021 5:37:28 PM] Game server started. [164.90.201.234:54561]
[2/23/2021 5:37:28 PM] Launcher scene exiting.
[2/23/2021 5:37:28 PM] Tabletop scene starting.
[2/23/2021 5:37:28 PM] NETWORK STATUS: [Server] [Connected]
[Server Type - CLOUD - PUBLIC]
[2/23/2021 5:37:28 PM] Match successfully created on lobby.
[2/23/2021 5:37:36 PM] MEASURE: RULESETS LOAD - 8.4745909 - MGT2
[2/23/2021 5:37:36 PM] MEASURE: EXTENSIONS LOAD - 0.050011 - 3
[2/23/2021 5:37:38 PM] MEASURE: MODULE LIST BUILD - 1.5228146 - 55
[2/23/2021 5:37:38 PM] MEASURE: REFRESH IMAGE ASSETS - 0.083019
[2/23/2021 5:37:38 PM] MEASURE: REFRESH PORTRAIT ASSETS - 0.0236872
[2/23/2021 5:37:38 PM] MEASURE: REFRESH TOKEN ASSETS - 0.0640149
[2/23/2021 5:37:38 PM] MEASURE: ASSET LIST BUILD - 0.1717217
[2/23/2021 5:37:39 PM] MEASURE: LOAD - PART 1 - 11.3534062
[2/23/2021 5:37:41 PM] MEASURE: MODULE LOAD - 1.1213687 - Mongoose Traveller 2E - Central Supply Catalogue
[2/23/2021 5:37:42 PM] MEASURE: MODULE LOAD - 1.2519704 - Mongoose Traveller 2E - Core Rules
[2/23/2021 5:37:42 PM] [WARNING] Frame hotkeytitlebox contains out-of-range values in Middle.
[2/23/2021 5:37:42 PM] [WARNING] Frame hotkeytitlebox contains out-of-range values in Right.
[2/23/2021 5:37:43 PM] RULESET: Mongoose Traveller 2E
Copyright 2016 Mongoose Publishing.; all rights reserved.
[2/23/2021 5:37:43 PM] RULESET: Mongoose Traveller 2E Core ruleset v1.2.2a for Fantasy Grounds
Copyright 2019/2020 Mongoose Publishing
[2/23/2021 5:37:43 PM] RULESET: Core RPG ruleset (v2021-02-01) for Fantasy Grounds
Copyright 2021 Smiteworks USA, LLC
[2/23/2021 5:37:43 PM] EXTENSION: Extension (Dev: Conversion*Checker) loaded.
[2/23/2021 5:37:43 PM] EXTENSION: Extension (Decal: MGT2 - High Guard) loaded.
[2/23/2021 5:37:43 PM] EXTENSION: Extension (Dev: Properties Inspector) loaded.
[2/23/2021 5:37:43 PM] MEASURE: LOAD - PART 2 - 4.2188815
There are currently no themes that are designed to work with MGT2. If you are using the one from this forum it was written for MGT1 on FGC and doesn't work with FGU.
Found a small bug last night during our session. When you link a Mission into another document (or to the chat screen) it still says Quest in front of it instead of Mission.
Xargun