Or they have a significant amount of their subscribers on Macs.Quote:
Originally Posted by madman
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Or they have a significant amount of their subscribers on Macs.Quote:
Originally Posted by madman
I have to agree here. Cross-platform is a laudable goal, sure, but it should never be used as an excuse for not doing something. And where do you draw the line? Only PCs and Macs? Or do you include Linux? And which distros? You're going to have to draw a line somewhere, no matter how many people you want to include.Quote:
Originally Posted by Illrigger
I'm curious though.. Hero Lab, although not a VTT, has Pathfinder support and is Windows only.
Does the Mac support only apply if there will be adventure modules and the like included?
Quote:
Originally Posted by Babbage
It might be more than a question of market share. Paizo is a publishing house and they may want their licenses in systems they personally are familiar with and use every day. The second license is going to be less appealing than the first and they may want to be able to oversee it easily, not keep a platform just to watch the project.
Sigurd
Well, I've looked around the message boards and not found an answer, so I'll ask it here. Is there a way to track the usage of Cleric Channel Energy and Domain abilities, the Wizard's Arcane School powers, and the Sorcerer's Bloodline Powers? The spell sheet has an option to "reset powers", but I don't see an option for listing them, or any way to add them to the current list of spell levels.
Thanks for your help,
King Joey
We tend to add them to the combat/weapon sheet if applicable, and just list them under abilities. For uses per day, you can just set the ammo to the correct value.Quote:
Originally Posted by King Joey
Okay, I figured that would be a suitable workaround. I was just wondering since there is an option on the spell page radial menu for "Reset [class] Powers" if that meant there was some way to do it with the spell lists/spell page.
Thanks again.
King joey
what we do is add chann/wiz powers, or whatever under character level and add 1 to get a second set of spell slots.
and they can be reset as whatever you type into the level slot as our workaround
Chris
That is exactly what I was looking for! Thank you, Madman. It works perfectly!
Glad i could help, the more we use fantasy Grounds the better it will get.
Chris