here is the image of the settings i used
Attachment 56295
Printable View
here is the image of the settings i used
Attachment 56295
Attachment 56296
Attachment 56297
Attachment 56298
Here you go, I also included the screenshot from Herolab that the player used to generate the item in the first place. There was no Siccatite in the material used pull down so I just left it blank.
Thank you.
Hello,
for what i've seen :
+1 enhancement: +1
Delving: +3
Deathless: +1
Adhesive: +3
Energy resistance: +4
Burdenless: +1
4+3+3+1+1+1 = 13
https://www.d20pfsrd.com/magic-items/magic-armor/
Although the general description in the rules leave much to be desired, here is a post from Sean Reynolds stating that the monetary bonuses do not count towards the enhancement bonuses of an item. IE you could have unlimited monetary bonuses after purchasing the +1 enhancement.
Attachment 56314
To be fair to Urheil, the bonuses (like Delving) ARE listed by Paizo in Ultimate Equipment in the various +1 through +5 tables (Delving being in the +3 list). They're listed with a specific price, instead of "+3 bonus" (for example), under the Base Price column. d20pfsrd just replicated those tables. aonprd has them all listed in one long chart.
As for Urheil's question about why they're listed in such a way, rather than their own +0 table, it's likely to either show relative power, or for GM's to include them in such a way to restrict access to crafting. Granted, just the price itself *should* limit lower-level crafters from accessing the abilities. But, if it were a "+0" ability, you could theoretically have an extremely rich LVL 3 crafter make a +1 Energy Resistance, Greater set of armor. That is likely not the intent of the game developers, so that ability is listed in the +5 table, to indicate that a crafter should be LVL 15 before they can enchant that ability in the armor. Even though that ability doesn't count towards the overall +10 limit of an item.