bummer. oh, well - thx for answering... all the best.
looks like SA and the new Vehicle update do not like each other. Just tested turning off all extensions and narrowed it down to this one.
This was a proof of concept project (mentioned in post 1) but unfortunately due to how FGU manages some data it turned out to not be viable (can't pre-load everything on the map without killing the system). If/when they alter how the CT/effects are managed I'll revisit it but for now it's just a thing to wish for. The tldr; need to be able to have npcs on the map but not in the CT. While I did "hide" them they were still there so certain systems in FG still processed them which caused the resource/latency issue previously mentioned.
Ok so for now. You recommend do not use. ?
Hopefully Smiteworks will cater for your extn in their logic and or implement it directly.
I saw performance issues myself but the ability to preconfigure ambushes and similar was fantastically useful.
Maybe Smiteworks could make a new token class that is in effect an encounter to add into the CT but when on the map interacts with vision
Well, it was lovely while it lasted. :cry:
Combat Groups is out there that has similar functionality, and it does indeed work...at least for now. :ninja: