Thanks! I was going crazy trying to figure out what was wrong!
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Ah, sorry, I misunderstood your question.
So, according to the manual the characters "[" and "]" are some of the "magic characters" that have special meaning - in this case they represent a "set" of characters - ie if your have "[abc]" the system will look for "a" or "b" or "c". So if you have "Damage [%d] -> [%a]" the system would look for "Damage " and one digit (ie 0-9) and " -> " and a letter (ie a-z or A-Z).
So, first of all you need to actually detect the "["s and the "]"s - you do this by preceding them with the "%" character, like this "Damage %[%d%] -> %[%a%]"
Now you need to detect damage of more than one digit. You do this by adding the "+" character after the "%d" (again, this is in the manual for those who want to know exactly what the "+" does) - "Damage %[%d+%] -> %[%a%]"
Of course, your characters' names are more than one letter long, so you add a "+" after the "%a" as well - "Damage %[%d+%] -> %[%a+%]"
So, this is (crudely) what you're looking for. You may need to add "%" in front of the "-" and the ">" as well, but try it without first.
Also, you can get a lot fancier in detecting the character's names (or even don't bother detecting them at all) - at the moment all the names can only have one or more letters in them - no digits, no " ' ", etc.
Now, I haven't actually tested this so it may need some tweaking, but this should at least get you on your way.
Make sense?
Resolved
I'm surprised you need the "%t" and the "%y" - you should be able to get by on both of those without the % - meh
The trouble with using Moods with Chatsounds is that every time a new mood is played the old mood stops - that's a function of Syrinscape, not the DOE:Sound. I tens to use 1-Shots for all my Chatsounds and use the moods to actually set the ambience of the scene. There are approx 4.5K Sounds in Syrinscape, with the majority of them being 1-Shots - I've never had to use a mood because I could always find a 1-shot that would work - the DOM_Soundlink_Library (available from the DM's Guild - Shameless(TM) Self-Plug) makes it very easy to find just the right sound.
Hi Everyone,
Just a quick note to let you all know that the DOM SoundLink Library - a Module of all of the available Syrinscape SoundLinks pre-packaged as DOE: Sound SoundLinks - has just had this month's version (August 2018) put up on DM's Guild.
This latest edition now has over 4500 Soundlinks from all 107 Sci-Fi Soundsets and all 225 Fantasy Soundsets.
Note that you still need Syrinscape to use the Library as it only contains the SoundLinks, not the Syrinscape Sounds themselves.
Cheers
You made the DMsGuild Newsletter as one of the "Newest Titles"
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Hey Man, AWESOME extension. I got it working, along with your other extensions, got Syrinscape up and started creating sounds.
My question: Can you give me an example of what a Chat Sound and Auto Sound trigger might look like?
I couldnt find an example in the Wiki and the trigger explanation is a little vague for a noob like me.
Thanks,
Michael
A perfect Answer!!! Thank you