Is that the only way? I was aware of this but I felt like this would be extra unecessary steps if there was way that's more simple
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This question might have been asked and if so i do apologise for asking it again.
I have multiple groups in different campaigns and system and will soon start my second campaign in Pathfinder. I was wondering if there's any way (file maybe) i could copy to the new one that will allow me to copy or the chat triggers i have created? There's a lot of time and work I've put in creating them in first place and would love to skip that part for my own convenience with this new one.
I would like to take this opportunity and thank You kindly for creating this extension.
Sure is: type "/export" into the Chatbox (without the quotation marks) - you will need to have the DOE: Sound loaded, of course - and you'll be able to make a Module of ChatSounds, etc, exactly the same as being able to make *any* module.
Once its complete, you may have to manually edit a couple of lines near the start of the Module (ie go in and edit the XML) to allow the Module to be used with other Rulesets, but it actually is pretty easy.
There is plenty of info on the FG Wiki and here on the Forums about making up and Exporting a "basic" Module, so you should have no trouble - and you can always ask the Forum for help if you get stuck.
Cheers
Thank You kindly for replying.
Hi Dulux, here are a couple functionality questions that I couldn't quite answer for myself by reading the wiki:
- Can players linked to the GM trigger Syrinscape sounds to play, if the GM shares one or more sound links with them? Examples of why this might be useful include: personalized sound boards for PCs that they can trigger for themselves; or the GM delegating "Sound Effects DJ" duties to a player. (Note that I am not asking here whether a player can function as Sound Host--I see the answer to that is "yes".)
- Can players linked to the GM trigger sounds stored on the GM's local hard drive to play, if the GM shares one or more sound links with them? (An example for this use could be to play music tracks that a GM has locally but hasn't imported into Syrinscape.)
- Can players linked to the GM trigger sounds on YouTube/the Internet to play, if the GM shares one or more sound links with them?
- Can players linked to the GM trigger sounds on cloud file sharing services (e.g. Dropbox, OneDrive, etc.) to play, if the GM shares one or more sound links with them?
Thanks, and apologies if this was answered previously somewhere in the 118 pages of forum posts!
Hi Hector,
1) Yes
2) Yes
3) Yes
4) Yes - theoretically, although I've never tried it
Basically, if the GM (Sound Host) can trigger it, then a Player could trigger it. All of the Sound "activation codes" travel across the net to all the Clients connected to the Host, just like any notification message that appears in the Chat Box. What makes a given computer the Sound Host is whether the Sounds Option is turned On or Off - and yes, this means that a group can have 1, 2, 3, many or all the computers acting as "Sound Hosts" (or even none) - this is one way that a group (each with their own copy of Syrinscape or each with their own copy of a given mp3 file stored in the same location on each computer) can have sound without having to use Teamspeak/Discord/whatever. So in Q3 or Q4 above, each computer could play the YouTube, etc, clip and each Player would hear the sound (without using Teamspeak, etc) - and it doesn't matter who triggered the Sound in FG, all the Players & the GM would have the YouTube clip play and therefore hear the sound (provided that the Sound Option was turned On in each layer's copy of FG).
Make sense? :)
Cheers
Very cool. Thanks Dulux. This opens up some flexibility in the set up of a sound suite.
It also means if I want to play music tracks I don't have to load them into Syrinscape and get entangled in copyright issues.
(It'd be nice if Tabletop Audio ambience could be triggered via a link this way.)
It can. Don't forget you can download Tabletop Audio ambiences and trigger the like any other sound file. I actually created a module and was able to load it to dropbox and get it to auto-play directly from dropbox. However, I talked to Tim at Tabletop Audio and he doesn't want me to share it. I understand as he wants to drive people to his website. Pretty cool, though... :)
I'll have to poke around. I don't want to grab all his sounds but wouldn't mind the seamless integration of using a link within FG to trigger his sounds. Tabletop Audio also has exquisite taste in those audio files (really cool cannon shots, for example), so sometimes I prefer to use those as well as Syrinscape.