Got it. I jumped to the conclusion that you were playing with some players remote and needed a way to get the sound to them over the internet. My videos are mostly on that topic so might not be as relevant for your setup.
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The one in the module. It mentions that you can use any valid URI/URL for your sounds.
https://s3.silent-tower.org/images/Manual.jpg
It does mention it, but for someone like me just mentioning that it's possible didn't help as much as Nulcron's post did. It held my hand, I felt special.
I'm considering using sounds with two versions of Syrinscape (GM and player) so i dont need to stream through Discord or Teamspeak.
Is it possible as a GM to stop sounds/music (started from within FG) if you want to? I.e. the complete duration of a sound is 1 min but i want it to stop (for the player) after 30 sec. Is this possible from within FG?
We are not all Tecnomages, some of us are just Storytellers, so I will try to translate the magic for you. Feel free to ask questions.Quote:
Originally Posted by akito3379
I have not run this in game yet. This is just my initial research that appears to work. I am going to compile it all into a Manual once I have more evidence.
In Windows 7 and 10 they do it a little different. In the control Panel there is a thing call Advanced System Settings.
In that there is a link to Environment Variables.
In that there is a Path.
Edit the Path setting to include the location of the VLC Media Player.
It may look like; c:\Program Files\VideoLAN\VLC
Add that and when the command line is used (CMD or DOS Prompt) , and you type in C:\wav\attack.wav it will run the VLC player and the sound will run.
Of course you need the folder of wav files on your C:, but you get the idea.
Thank you Dulux-Oz for making this all possible.
I'm getting a red X in the Fantasy Grounds extension setup. Is this because it hasn't been updated for the new version of Fantasy Grounds?
Thanks.
Guys is there a way I can use arguments on the sound string?
I'm trying to use a software to play sounds but I need to tell that software what sound file to play using an argument, for exemple:
"C:\Player.exe -PlaySound(3)" and it will play the sound number 3 on it's sound list. However this string won't work with DOE Sound.
If I input "C:\Player.exe", it just opens the software but does work. Linking directly to the sound file isn't an option. Entering "C:\Player.exe -PlaySound(1)" works as intended.
There is a workaround to make it work, but honestly I didn't want use it because not only it's more work to do for each sound but it feels unecessary:
If I setup a shortcut on windows to run "C:\Player.exe -PlaySound(3)", and then point the extension to say "C:\Sound3.Ink" it will work.
So... is there anything I could do, or I really need to setup windows shortcuts for each sound I will be using?
Thanks in advance!