With respect the the author, I found it pretty confusing too. The forge posting would be well served by a more in depth guide on setting it up.
Edit: Also now that I got it working, it's pretty neat :^)
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With respect the the author, I found it pretty confusing too. The forge posting would be well served by a more in depth guide on setting it up.
Edit: Also now that I got it working, it's pretty neat :^)
Unfortunately the spell tokens extension seems to be causing an issue with the new update. I tested in a clean campaign with just Spell Tokens and B9's Common Core loaded. With the extensions loaded I (as the GM) cannot select and move any tokens on a map, nor can I see move requests by my players when tokens are locked. I hope this makes sense, and I can provide additional details as needed. Thanks for your time and assistance!
I can confirm the behaviour .. sigh....
Not sure if if it's the sole cause as a gamemaster running Savage worlds reported the same issue
I was only able to move tokens using the arrow keys. After disabling B9 Core and B9 Spell Tokens, all was well. I was also seeing a huge memory leak during last night's game, but that might have been a different issue.
Fantasy Grounds 4.6.0 on a Mac.
Can also confirm this behavior. Memory leaks were due to a different issue, but I couldn't move player tokens or see movement approval requests.
Same issue happening to me: fresh campaign, with only B9 core and B9 spell tokens, I can't move the tokens as a DM; and players can't move the tokens if there's no token lock in the map, with the token lock they can drago the arrows of movements and I as a DM can approve. It still is a problem as I can't move NPCs and I can't shift-move them across the walls
A few more details about the issue:
- No issue if game loaded with only B9 core; issue when B9 spell tokens also loaded
- DM can't move a NPC token, a PC token nor a spell token
- With token lock enabled, the DM can move tokens with the ALT key pressed
- The radial menu on the spell token shows up, but targeting allies or enemies both don't work
- No notable difference in the saved db.xml before/after enabling B9 spell tokens
- The latest update included a change to addLayer, could be related... or not
Thanks for the DM, you were correct the email system did not tell me that people were posting on the forum about an issue !!!
I'll try and take a look and see if its reporting any specific errors, and have a look at the FGU change logs as this might highlight a change (removal of some legacy) api parts etc..
-pete
So after doing some debug and tracking, I can tell you the 'Token' event for 'onHoverUpdate' is no longer been called at a fundamental level...
As the system uses this to update the location of the cursor on a token/spell token 'shape', obviously with no information been given to the extension it does not know what is under the cursor and hence has 'nothing' to drag around etc.. ie it can not tell if you are within a shape or not.. ( So even non-spell tokens, which are classes as a round shape is not been detected. )
I'll report this to the devs, and see if this call back has been 'broken' or 'removed'. ( As its not been called or removed is not in the changes list etc. )
-pete
Edit: Reference Dev forum post.
Token "onHoverUpdate" no longer been called
I suspect its been removed due to the 3D view mode which obviously this would make no sense, but it also no longer gets called in the 2D view either.