Absolutely! I do it all the time with mp3's on my hard drive, with youtube links. I've also downloaded several tracks from tabletop audio as mp3's and created soundlinks from those.
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OZ! LOL I feel ya
Madman..
First of all, thanks for this extension! It is truly amazing and adds a great deal to our gaming sessions!
My question is... I want to create a chatsound by distinguishing it from others of the same type (such as a creatures bite).
Example in chat :
Poisonous Snake:
[ATTACK (M)] Bite
Attack [20] -> [at Target][HIT]
I set up my trigger to be a) Poisonous Snake and b) HIT but it does not seem to recognize the first.
Also I cannot seem to get the triggers working when they are on different lines in the chat (Poisonous Snake and HIT are on different chat lines).
However [ATTACK (M)] Bite works since they are on the same chat line. Problem is that will trigger a snake bite sound for any creature with bite.
Hopefully I am just missing something here and this is a simple one for you Dulux! Again, great work on this!
(Mod: Moved to appropriate Thread.)
ChatSounds won't work across different lines of chat - there's a few posts on this in this thread (yes, its a big thread so there's a lot to go through - I'm not surprised it was missed).
Note sure about your first issue (my brain hasn't engaged fullky yet today) - someone else want to weigh in?
Two questions:
1) Noob question: I can't seem to find the button that opens DOE: Sound Sound Board. Where's this located??
2) I'd like to use this for a user-created ruleset that hasn't been updated to keep current with the current version of CoreRPG. Any advice--or that way buggy performance lies?
Thanks
1) If you are talking about the Menubar/Sidebar Button for the DOE:Sound (is like Story, Notes and NPCs) then you need to "turn it on" via the Library Button. Does that help?
2) All of the DOE's only work with the CoreRPG or its "children" Rulesets (and then only the "offical" SmitWorks-released ones). For everything else, I've created the DORCore Rueset which people can use as the "parent" of their Community Ruleset which will give them all of the DOE-functionality.
Cheers
Yes it does. (I think I even looked there but missed it :eek:) Thanks.
Good to know. In this case this won't help for the community ruleset I'm using.
EDIT: unless DORCore could be used as a "shim" as described in post one on that thread.