Thanks, I'll take a look!
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That "Jack of All Things" extension worked, thanks LeoKeros!
Edit: Looks like I missed that the ported version by bmos was abandoned/delisted. I will switch to using this extension instead.Quote:
I'm getting this error whenever I open a Feat or Class Ability in the Pathfinder ruleset:
[ERROR] window: Control (advanced_effects_contents) anchoring to an undefined control (columnanchor) in windowclass (referenceclassability_main)
Edit: Oh, I see I was looking at the wrong mod. Disregard.
I didn’t see a forum entry in the pathfinder section for this extension.
When using this in Pathfinder 1e everything works fine except if you try and add an effect onto weapons. I am trying to add damage non-lethal to a player’s weapon, but it throws an error. In the meantime, I added it to the combat section as a whole character effect.
This is the error log I get when trying to add an effect to the weapon in the combat field.
[8/16/2025 10:27:07 AM] s'Window added to openWindowList:' | s'char_weapon_editor'
[8/16/2025 10:27:11 AM] s'button_idelete:setVisibility - DEPRECATED - 2024-10-22 - Use setVisible'
[8/16/2025 10:27:14 AM] s'button_idelete:setVisibility - DEPRECATED - 2024-10-22 - Use setVisible'
[8/16/2025 10:27:15 AM] [WARNING] template: Could not find template (anchor_title_charsheethelper) in class (weapon_effect_editor)
[8/16/2025 10:27:15 AM] [WARNING] template: Could not find template (subwindow_record) in class (weapon_effect_editor)
[8/16/2025 10:27:15 AM] [WARNING] template: Could not find template (scrollbar_record) in class (weapon_effect_editor)
[8/16/2025 10:27:15 AM] [WARNING] template: Could not find template (close_charsheethelper) in class (weapon_effect_editor)
[8/16/2025 10:27:15 AM] [ERROR] window: Control (contentframe) anchoring to an undefined control (contentanchor) in windowclass (weapon_effect_editor)
[8/16/2025 10:27:15 AM] [ERROR] window: Control (contentframe) anchoring to an undefined control (contentanchor) in windowclass (weapon_effect_editor)
[8/16/2025 10:27:15 AM] [ERROR] window: Control (contentframe) anchoring to an undefined control (contentanchor) in windowclass (weapon_effect_editor)
[8/16/2025 10:27:15 AM] s'Window added to openWindowList:' | s'weapon_effect_editor'
[8/16/2025 10:27:15 AM] [ERROR] Script execution error: [string "C:weapon_effects_entry:effectdetail"]:4: attempt to index field 'main' (a nil value)
[8/16/2025 10:27:15 AM] [ERROR] window: Control (contentframe) anchoring to an undefined control (contentanchor) in windowclass (weapon_effect_editor)
[8/16/2025 10:27:15 AM] [ERROR] window: Control (contentframe) anchoring to an undefined control (contentanchor) in windowclass (weapon_effect_editor)
[8/16/2025 10:27:15 AM] [ERROR] window: Control (contentframe) anchoring to an undefined control (contentanchor) in windowclass (weapon_effect_editor)
Yup getting the same error. Oddly enough the effects work that are coded, you just can't add or change as it's the dialog window for the effect modifiers that is borked.
Does using this extension effectively disable the [CL] tag when used in effects from character actions in the standard PFRPG and 3.5 Effects? On the documentation page on Atlassian, it says, "When applying effects from the Actions tab of the PC sheet, special tags can be inserted to provide numerical bonuses based on the PC's current attributes."
However, when I do this and try to use the [CL] tag with Spell Resistance, it doesn't work (added the effect to the PC character sheet as follows):
Spell Resistance; SR:12 [CL]
When done as the above, the result in the CT is: "Spell Resistance; SR:12"
In this example, the caster level of the character is 9, so the result should be: "Spell Resistance; SR:21"
If I change the effect using the LVL tag (one of the other available tags), it works (character is level 9 also in this case):
Spell Resistance; SR:12 [LVL], then the result works and I get this added to the CT: "Spell Resistance; SR:21"
Any ideas on this one otherwise? My only guess is because CL gets used as a modifier in this extension, something in the parsing is going wrong. But it seems unlikely since the CL modifier isn't enclosed in square brackets.
There seems to be a bug with CL currently, see here: https://www.fantasygrounds.com/forum...l=1#post752167 :)
Unless I'm misreading it, that thread would seem to indicate that CL is no longer considered a supported tag, rather than a bug. I'll bring it up in that thread, but just want people to see here that maybe there's some confusion around its status as a bug or not, and to make sure to hit that thread for more follow-up. Thanks!