Awesome! Thanks for the updates. Players will love this for sure!
Cheers
R
Awesome! Thanks for the updates. Players will love this for sure!
Cheers
R
Another feature I'm working on... Custom crit and fumble tables! You can use the buttons on the char sheet or NPC record to roll, or it will auto-roll based on your attack roll if that option is enabled. The NPC sheet is on the left, and the char sheet dialog box (linked from Attacks header on Actions tab) is on the right:
Attachment 41452
Custom crit and fumble tables, awesome! I can't wait to add in the Umerica Explosive and firearm tables. Once again you are going above and beyond. Thank you.
So I'd be able to create Star Crawl classic crit tables?!!
Yes, crits and fumbles will auto-roll from tables, so anything that can be a rollable table can be a crit or fumble table. Nice, huh...
I am working on the chat messaging for spell results. I decided to separate the casting table message from the roll message, and I created separate messages for the manifestation and mercurial magic effect. I'm still deciding on the colors, which I pulled from Stefan Poag's space van art. I'm leaning towards failure = red, success = green, manifestation = pink, and mercurial magic = blue. Don't ask why my cleric has a mercurial magic effect, he's just special...
I also changed the prepared (or more accurately, lost) button for spells since the checkbox was pretty small, unexciting, and maybe a little confusing.
Attachment 41496Attachment 41497Attachment 41498
That's so nice, thank you! What's the ETA on this feature?
Planning to hit the test channel by Tue Dec 7. I am trying to finish auto-rolls for spell misfire and corruption, but that might have to wait.
Nice! Thank you for all this work!
Actually, I was just reviewing the corruption section, and I found this:
Some results will further direct the player to roll on one of the corruption tables: minor, major, or greater. If this is required, the roll is 1d10 minus the spell’s level plus the wizard’s Luck modifier.
I will need to let this one incubate a little longer. My main concern right now is the large number of misfire and corruption tables needed to run this. The core rules module already takes a few seconds to open due to its size. Patron taint might need to remain a manual roll since you can theoretically have more than one patron - not sure how common that is though.
Update 1.9 submitted for your approval...
[Updated] Chat message displays casting table results for failed spell checks
[Added] CRIT effect for improved critical threat range, same as 5E ruleset (i.e. ‘CRIT: 18’ applies improved critical threat range 18-20)
[Updated] NPC improved critical threat range parses from NPC special properties "crit on #-#" if not specified in attack line
[Fixed] NPC attack die not parsing from ‘Action Dice’ field if not specified in attack line
[Fixed] Class field not displaying on minisheet
[Updated] Mercurial Magic label in spell record shortened to Merc. Magic
[Added] Options created to display manifestation and mercurial magic effect in chat on successful spell check
[Added] Char sheet fields for custom crit and fumble tables in Weapon Meta dialog box - name must match the table name exactly (case-sensitive) for auto-roll option
[Updated] NPC Crit Table/Die field will accept custom crit table name - must match table name exactly (case-sensitive) for auto-roll option
[Added] NPC Fumble field to specify custom fumble table and die, format <table name>/<fumble die>
[Updated] NPC fumble roll button moved from AC to Fumble field
[Updated] NPC crit and fumble roll buttons hide if associated fields are empty
[Updated] If NPC Fumble field is empty, fumble die parses from AC parenthetical text or defaults to d4 and rolls on the standard fumbles table
[Updated] Spell preparation icons on char sheet Actions tab changed from checkbox for improved visibility
[Updated] Chat message for casting table result separated from spell check roll with unique font color
[Added] NPC record for Animated Rope (from Ropework spell)
[Updated] Character minisheet button moved to upper right corner
[Added] New art from 8th printing to reference manual and image library (old art remains in the image library)
[Updated] Option ‘Attack: Auto crit/fumble roll’ moved to Combat category, and option ‘Chat: Show casting table result’ moved to Game category in Options menu
(Expected availability on Test channel Tue Dec 8)
In case you don't already know, there is a hidden message spread among the art in the core rules. I believe the message was updated for the latest printing and is contained in the new art assets, which are labeled in the image library as 8th Printing. It requires some decoding, which is most of the fun.
Cool stuff! Thanks again for all the work. One question: is there a way or could there be a way to make mass NPC saving throw rolls for NPCs that are on the combat tracker? My players were facing 20+ beastmen the other night and an Invoke Patron spell covered the whole lot of them. I ended up just rolling 20d20s but if it were automated it would be much easier to assign effects after the fact.
I believe if the player targets them all, and then clicks the save button for the spell, it will roll saves for all the targets. If the “remove on miss” option is enabled, it should un-target any NPCs that make the save.
You're absolutely correct. I can't believe I didn't realize that mechanism works the same as the 5e ruleset. Now I feel dumb; delighted but dumb. And it adjusts the DC to the spellcheck rolled; awesome!
It’s probably a commonly overlooked feature. If a player targets before the spell check, it will auto-roll saves if the check is successful. Useful as long as the spell doesn’t have different saves based on the roll result...
The base spell check detail has fields for last and best rolls. The last roll field is where the save DC comes from. Best is just for fun.
Working on the next update.
I am adding fields for melee/missile attack and damage modifiers to allow an easier way of entering those lucky roll modifiers. You can find this in the Weapon Meta dialog box linked in the Attacks header on the Actions tab...
Attachment 41790
Also planning to clean up the skills list. The blank field will look similar to the spell check roll summary, but it's blank in the screenshot for now. I am going to add a class bonus field separate from the miscellaneous bonus for clarity. If you prefer the current skills list, let me know. I want a more streamlined look personally.
Attachment 41792
Just loaded up the latest DCC ruleset and was paging through the Reference Manual and got "Database Error: Invalid file xxx" messages throughout the book. I think they are on the new assests... we don't appear to have come through.
NOTE: Spoiler to hidden message maybe?
These are the images that did not come through on my update.
on the Credits page
images/credits8.jpg
on the Languages page
images/languages8.jpg
on the Equipment page
images/aftermath8.jpg
on the Critical Hits page
images/criticalhits8.jpg on the Critical Hits page
images/crittablei.jpg
images/crittableiii.jpg
images/crittableiv.jpg
images/crittablev.jpg
on the Spellburn page
images/spellburn8.jpg
on Bobugbubilz page
images/bobugbubilzspells8.jpg
on Obitu-Que page
images/obitu-que8.jpg
on A Sense of Scale page
images/senseofscale8.jpg
Just thought I would let you know.
Kirklandone
Thanks, K-1! I will fix that. Leaving the art from the 7th printing in the library made things a little more complicated. I will take another look to see if I missed anything else. Here is a list of updated images if anyone is interested:
INTRO
Credits
CH. 1
Languages p. 20
CH. 3
Equipment p. 70
Ammunition and Armor Tables p. 72
CH. 4
Critical hits p. 81
CH. 5
Spellburn p. 108
Binding p. 270
True Name p. 292
Righteous Fire p. 301
CH. 7
Bottomfeeder Bond p. 329
Azi Dahaka p. 332
Obitu-que p. 354
CH. 8
Magic Items p. 364
Wow, you got to my update before I finished editing for the other images that were missing. You are amazing!
Well maybe not so amazing... Some of the files (including the new images) failed to upload to Smiteworks last week - my fault not theirs. I fixed the problem and requested an update ASAP. Until then, my apologies for the Test channel chaos you will experience. You should probably stick to the Live channel until the update goes out.
A hotfix has been pushed to the Test channel - should be working now! Thanks for your patience.
If anyone wants to try and find the secret message in the new 8th printing, the key for reading the runes is in the art on the languages page. HINT: The message contains every letter of the alphabet and is commonly used to display font samples.
The new skill list is coming along. I might remove the row shading, but otherwise everything is working. You can click the roll button or the dice string to make the check...
Attachment 41829
Other things I'm planning or considering for the next update:
* Min damage set to 0 instead of 1 (bug fix)
* Label for custom fumble table name resized to fit
* Added melee/missile attack and damage modifiers to Weapon Meta dialog box (see post #417)
* Desktop dice swap buttons will apply to first die of damage and heal rolls
* Add funky dice roll buttons to the desktop?
* Add spell "fumble", misfire, and corruption tables? Auto-roll on spell fumble? So many tables (200+) will increase load time for core rules module, will test...
* Add categories for table, item, and NPC records?
I'd like to see what adding the funky dice buttons would look like; I have mixed feelings on that one.
Me too! I will post some screenshots before I commit to anything ;)
Two things I noticed in my game tonight Leo. The automatic crit roll is producing a script error: [string "scripts/manage action critical.lua"]:81: bad argument #1 to 'lower' (string expected, got nil).
the second is the green color you chose for spell results output to chatbox is impossible to read. I have to copy and paste it back again to make it readable due to the color contrast.
Thanks for the bug report Tabarkus.
I can use the ooc and emote fonts for manifestation and mercurial magic.
The script error is an easy fix - I will send that out later today.
I am using fonts from CoreRPG for spell messaging... Feedback or suggestions are welcome.
Attachment 41890
I fixed the script error for critical hit and fumble rolls, so that should get to you on Tuesday.
Those colors and fonts are readable to me.
I am thinking of adding an effect modifier 'ALL' that applies to init, atk, spell, dmg, heal, save, check, and skill rolls. There are a few spell effects and other things (poison, curse, etc.) that affect all rolls, and one effect might be nice. Let me know if you have any thoughts on this...
I have been spending some time on the Goodman Games Discord server, and the virtual tabletop channel is dominated by Foundry VTT people. I am having a very hard time watching people ask for DCC features that FG does very well and not launching into a rant. The Foundry app costs $50 and no license for DCC content... I truly do not get it.
I like the ALL effect modifier! Yeah, I played in a game run on Foundry where the Judge had entered massive amounts of information himself just to make it work for DCC. It was still by far substandard to FG. If people were logical we'd live in a different world.
Also a request: can you make the spell results print to chat in the order of Manifestation, Mercurial Magic, and then Spell Results? Actually I just want Manifestation first, the order of the other two don't really matter.
Yes, any order is possible. I might have another update soon, so I can change it then. I need to add occluders to the core rules adventure maps - I’ve been putting that off for awhile, and it should probably take priority over new features.
I won’t really. I recently responded to someone who was shopping for a VTT. He had the impression that Foundry was clearly the best choice, so I told him about FG. One of the Foundry people made a snarky comment about FG, but I blew it off. I’m just amazed that anyone would pay $50 to input a bunch of table data manually.
There are a few FG refugees who have jumped from FG for whatever reason(s) and seem to evangelise and deride wherever they go
My group considered Foundry, Roll20, and FG for our DCC games, each has it's own advantages. For us, FG seemed to offer the best value. Thanks leozelig, your hard work and effort is much appreciated. We're looking forward to starting our first adventure this week on FG platform.