I can share modules in Library. Calendar don't work.
I can share modules in Library. Calendar don't work.
I have been known to be prone to user-error, but this time I have the modules set to share and it still won't show up on player clients. So can your players drag and drop the links?
FG Battlemaps also does not work. The heading "Maps & Images" appears but does nothing when clicked.
Ask one of the players to provide a screenshot of the module activation screen (not the library). So we can see what modules they have available.
Correct, it doesn't work. Since FG v3.3.0 the module format has changed, a lot of modules will use the old/both formats so can be used, but some made purely for v3.3.0 won't be fully accessible. I'm not going to update the current ruleset for this, it will have to come with a CoreRPG conversion of the EotE ruleset, which won't be
until next year (it's a massive task).
For the FG battlemaps, you can make the coloured tab appear in the Images data list by editing the module db.xml file in Combat_Battlemaps.mod. Change the <image> tag on line 3 to <images> (and remember to change the closing tag too).
Do this in a copy of the file, and change the filename and <name> in the definition.xml file so you don't break the module for CoreRPG based rulesets and confuse which is which.
Ok cool. I don't blame you for not updating the whole thing lol, and again I am soo thankful for this ruleset. I am just trying to figure out how to add functionality where I can. The calendar is more important to me, any guesses on what that might be about? Just general thoughts?
Is there a way I can lock the map position? Whenever I try to move tokens I end up moving the map screen by mistake. This is especially the case with space fighter tokens that are shaped in odd ways.
Is there a way to add Auto advantage/threats/success/failures?
Is it possible to update the Remote Dice Box (the one which shows other players dice pools) to allow the GM to drag and drop dice into the tray for the appropriate player here? And to allow upgrading/downgrading dice pools here as well? If this is possible, I just need to be pointed in the right direction and will work it into the Dicebox Extension.
It's going to be complex, as OOB messaging will have to be used to modify the players dice pool from the GM instance.
I deliberately didn't do this as it's against the rulebook guidelines of the players putting their dice pool together themselves. The main time I see the potential for this being a benefit is for beginning players (GM helping put their dice pool together). However, I've ran lots of convention games with beginners using this ruleset and I find it's better to educate the players and take the time to teach them how to put the dice pool together. I'm always surprised how quickly people pick it up and my experience is then that it's still pretty quick to say "add two purples, one black, click the purple + button to upgrade the difficulty" just like I would in a face to face game (except I wouldn't mention a "purple +" button)...
Thanks Trenloe, this is a reasonable explanation. Our GM just requested the feature as he likes to handle adding the difficulty dice to the pool himself. I think sometimes this can be because everyone in the group are experienced gamers but fairly new to EotE and will often expect one particular difficulty and when the GM asks us to put in something else will ask why that is. Oddly, there is less questioning when he just drops the dice in and says we're good to roll.
I have also been noticing I am not seeing the announcement text for extensions in EotE. Perhaps I am doing something wrong or is this not supported in EotE right now?
That functionality is in the base FG application, it's not ruleset dependant.
The gotcha is that data such as this in extension.xml is only read when FG first populates the extension list in the "Load Campaign" screen. So you need to restart FG to see the changes. /reload won't re-read this data.
Thanks again, this worked. I had first had the accouncement tag in the wrong spot then had only reloaded.
I've also got pregens working, including be able to set tokens on them.
While I realize I can not set portraits to character or pregens, I am curious if there is a way to package portrait assets into a module which will then make those available for at least the GM to manually assign them to PCs and show them in the portrait window within the EotE ruleset?
Is there a way for players to control ally NPC like droids?
They need to be PC records for the player to control them. The only way to currently allow a player to control a NPC is to manually create that NPC as a PC.
I've added a feature request to post #4 to allow PC records to be created from an NPC record. There is no target date as to when this might be provided.
Hi, I try build mod, but when i click "Export" I get:
Attachment 20277
my export window:
Attachment 20278
What is wrong?
Looks like you have an old ruleset version as this issues was reported in v2.1.1 here: https://www.fantasygrounds.com/forum...l=1#post334750 and fixed in v2.1.1a.
Make sure you've downloaded the latest ruleset from the link in post #1 and that the chat window reports ruleset version v2.1.1a when you load the campaign.
It's working, now, thx
Just started fiddling with this ruleset.
Homigosh it's so good! A belated "well freaking done!" to the team/person/people responsible in bringing it to life
Well you've all done a stellar job.
I look forward to running this soon! I was wondering, is there any easy way to import data quickly?
What I must do, to put my modul to library? It's any constrction / command which I must use on the top module? I compare several moduls and don't see any differences.
Uhm, dumb question, but what is this window for? https://puu.sh/xqddX/5fa28c2b6f.jpg
I can't figure out anyway to make it do... anything?
Ooooooohhh.
Thank you!
How I can put new images, sorry I don't remember how I do it in the past, and can't find solution on this forum :(
How I can put new images, sorry I don't remember how I do it in the past, and can't find solution on this forum :(
yes this is double post, I don't know why.
But...I have the images in <FG App data>\<your campaign name>\images
Get to <FG App data> by clicking the folder icon in the top right of the main FG launch screen. Sorry I don't understand. I see this folder, I click and... what next? I see only list of images in my folder. How I can put it to window Images in FG?
I want put new images to this window ->Attachment 20365