Xorn - these toots are awesome. I don't know how many times i've watched them or will in the future. One thing I DO know is that they're indespensible.
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Xorn - these toots are awesome. I don't know how many times i've watched them or will in the future. One thing I DO know is that they're indespensible.
Excellent videos, very useful. I've been playing around with FGII for a while now and building my own ruleset, but I learned several new tricks from watching them.
They are also a wonderful reasource to link to my players. In the past I've had to do tutorials to show them what is possible, now I can have them watch your videos and then just do a quick Q&A. Bravo!
thanks so much for these videos! you rock!
Xorn -- can u tell me what version of the 4E_JPG ruleset you were using in the original video tutorial posted at the start of this thread? I want to follow the documentation's updates to the latest version from there. Thx! you are an awesome contributer!Quote:
Originally Posted by Xorn
Oof. To be honest, I don't recall and I'm at work and can't remember if the version is shown. Check the Quick Play tutorial (the first one) and when I show hosting a session, if I recall correctly there's a version list of the 4E_JPG rulesets in my ruleset list. (The version I was using will be the one after the last number showing.)
I was archiving each one of the versions since it was in heavy development at the time.
I keep firing up CamStudio to start revising a few of the tutorials, but never get much production done on it (I blame WoW, mostly), but I really do need to revise the 4E_JPG tutorial. It's really added a whole lot of new stuff, and the onTokenDrop is going to be very exciting, being able to drag attacks/damage rolls onto a token to apply them automatically.
Of course that's more automation than I like, but as a DM I'll be able to drag damage numbers directly onto the tokens being hit by them, instead of finding them in the combat tracker! Plus, I happen to know of someone working it out so that when you drop an attack roll on something in the CT or a token, that it will roll the attack, and mention the target in the roll, but not declare if it was a hit or miss! (A Resolve vs Unresolved option.)
Very exciting stuff (to me)!
THat is very awesome!
Please let us know if you update. I have some party members new to FG, like myself, that an updated tutorial might get them willing to use it.
Ok I looked into the Quick Play tutorial and the latest version named 4e ruleset you had was the 1.0, so i have to assume that the one you were using at the time was the 1.01. thx!Quote:
Originally Posted by Xorn
very exciting stuff what seems to be coming down te pipe...thx again..
Hey there, Xorn! I loved your video tutorials, they were very well done, indeed! Much praise!
I am having trouble filling in the variables for the 4E character sheet and wonder if you or someone else could help me with that. There aren't any tooltips for some of the input fields.
I am using the premade characters from the "H1: Keep on the Shadowfell". The first character I am working on is the "Dwarven Fighter" from that book. I hope someone has this adventure and knows how the 4E ruleset character sheet works.
Could someone take a look at the image links below and tell me the correct entries for the "Dwarven Fighter"? I had a great deal of trouble figuring out the combat tab and the variables that belong in the "Weapon/Implements" section. Oh and the powers tab, too! The "Dwarven Fighter" has a Maul and 5 Daggers (light thrown). According to the premade character, He/She has a Fighter Weapon talent and thefore gains a +1 bonus to attack rolls when using two-handed weapons. The KOTS module also says that this character's "Melee Basic Attack" is +6 (maul) Damage is 2d6+3 and "Ranged Basic Attack" is +3 (dagger) Damage 1d4+1. I am pretty sure that I didn't input the data corrrectly because I don't know what goes where.
Abilities
Combat
Main
Powers
Skills
Thanks for the help, in advance!
P.S. Instead of entering as a host or player, I started FG2 in the character generation mode, if that makes any difference.
I don't think many rulesets (4E included) support character generation. The d20 one does (and I think Obe has a cunning one too), but it isn't supported elsewhere.
If you have character generation facilities at all, you are probably using the d20 ruleset which won't have the new 4E rules support. Take a look at moon_wizard's 4E stuff over at Four Ugly Monsters (www.fouruglymonsters.com).
Cheers
Foen
The GURPS ruleset also supports offline character generation. (And import from the official GURPS character generation software.)Quote:
Originally Posted by Foen
Spyke