Yup, I'm seeing the same thing. Actions applied onto armor seem to have their intended effect reversed.
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Yeah I saw that too with another round of testing. Something was swapping certain resources around. I think I got it this time. Let me know if it's still acting up.
Hmm, just patched but I don't see any changes from any of those three scenarios. The good news is that scenario 1 (clicking the "Use" button) to mark an armor and clear an HP works as intended and is the most common thing used by players. Scenarios 2 and 3 are both still doing the opposite of what they should do.
Also while testing the Short Rest functions, I noticed if you're not targeting anyone, the result just goes to the text output as expected. However, if you then drag the text output to a character, it heals HP no matter what the original role was for. The two attached pics show text output from a Short Rest for both Clear Stress and Repair Armor, and the result of clearing HP when dragged to the character rather than Stress of Armor.
On my end I'm seeing it work as intended
Attachment 67254
This is the state of the armor. It has 1 armor slot marked.
Attachment 67256
Then when I hit the + button it marks another slot
Attachment 67256
Hitting the - button will clear a slot
I pushed another hotfix to address the drag and drop not working correctly.
For me, it seems that clicking on/dropping a green "heal" armor button outputs it as a red armor icon in chat ("marks 'Armor'") and thus increases armor use. Likewise, clicking on/dropping a red "damage" armor button outputs it as a green armor icon in chat ("clears 'Armor'"), thus reducing armor use. It's the same whether they are self or target buttons. Therefore, they are not working as intended.
If you have an item with a Feature that has actions, but no actual actions on the item itself, it won't appear in the Gear section of Abilities.