Originally Posted by
Alanrockid
Can you describe the circumstances under which this change happens? There is indeed a new "Hostile Neutral" faction, but it exists alongside Faction: None, not as a replacement for it. Faction: None is still there. I just checked.
If you have the option "NPC Flavors: Engaging Neutrals" set to anything other than "Off", a Neutral or Faction: None target may change faction when attacked.
If the option is set to "Auto Defense", a Neutral or Faction: None actor will turn Friendly if targeted by a hostile actor, Hostile if targeted by a friendly actor, and Hostile Neutral if the option is set to "Hostile to All". This allows the extension to distinguish it from other hostile actors, since it can target both hostile and friendly actors.
That said, I will upload a small fix to exclude Faction: None from this rule, so traps, objects, and non-combatant actors do not roll for targets in a fight, even when attacked.