No, think of it as, "I'm actually so smart I already got the answer the first time" :P
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Hello,
Since this thread is all about Pathfinder effects, and I saw examples of the extensions I'm asking about, I thought this would be a good place to ask:
Can anyone confirm if the Aura Effect/Aura Visualized extensions are compatible with BCE and Kelrugem's "StrainInjury plus extended automation and overlays' in PF 1e.
The Auras are working overall, but there are a lot of variations in the results depending on if BCE and/or Kel's extension is loaded.
I only started using the Aura Effects recently, so I don't know if there was an issue with the recent January update or if they have known issues.
I'm working on a detailed matrix of what isn't working or acting weird, but figured I'd ask to see if it is already well known. Some of the many quirks that I'm seeing:
1. 'IF FACTION' - is not working when BCE is loaded at all. Nothing after that in the effect appears to be recognized.
2. BCE effects work just fine, just not as part of an AURA
3. With Kel's 'Strain+': "Test; IF: FACTION(foe); DMGO: 3d8 fire" works, but :"Test; IF: FACTION(enemy); DMGO: 3d8 fire" Does not. It applies the 'Aura' but not the damage.
4. With Kel's 'Strain+': "SAVE: -4" works against spells cast by the source of the aura but not when you make a manual save off of the combat tracker or NPC sheet.
5. All the different factions work with one extension loaded, but not the others. 'notself' works sometimes.
I'm testing with no other extensions running. Just combinations of those four extensions, which, from everything I read, are supposed to be compatible. The Aura Effect extension post has many comments and good information, but it's hard to tell what applies only to 5E versus PF 1e. I'll post there as well.
Thanks in advance for any input.
Rob
Hi Robbo,
I use all of the above mods.
Personally I have never gotten the IF FACTION to work properly. You should however find success in using appropriate proper AURA tags themselves. They are combinable, you just need to set the target on the actual AURA. Something like this:
AURA: 10{Range} enemy{faction}; DMGO: 3d8 fire /// Obviously don't use { } these are just to tell you what they mean in the example. I just tested this exact code so should work.
AURAs must be given a range to function and a target, all, enemy, ally etc.
If you want to copy paste:
AURA: 10 enemy; DMGO: 3d8 fire
Hello Rhydion,
Thanks for the quick reply. I'm glad I wasn't the only one. I've been working on that detailed and very methodical test, and while I'm not done, I have learned:
With just the two Aura extensions and BCE active, These do not work: FACTION(enemy); FACTION(ally);
These all work: FACTION(notself), FACTION(friend) and FACTION(foe)
That's why originally, I didn't think BCE worked with the auras. I was testing one of the sample strings from the '5E Aura Effects' thread using FACTION(enemy).
If anyone has a detailed list of which other elements do not work with Pathfinder, that would be great.
I'll post more of what I find later.
Rob
I have been searching online and in hers for a few hours trying to find codes that could automate "e5 2024 Graze", think I am searching using wrong terms.
Need correct coding for if attack misses deal 8 damage.
I am a beginner, but why would you need automation? Just add a Spell: "Graze" Add effect Damage and put that to 8 [type], whenever an attack misses and it is eligible for "Graze", click the damage button. Otherwise if the attack should not do 8 DMG on a miss you have to remedy the damage.