Originally Posted by
DevilDraco
I didn't see it in the google docs stuff, so I don't know if it has been said already. I noticed that when characters take damage beyond their max hp in wounds, it continues adding to the number instead of stopping at the same value as their max hp.
So like say someone has 20 max hp, they could have something like 26 wounds. Then when they are healed to get them out of dying state the heal spell won't give them the correct amount back since it subtracts from the wounds value. Since PF2 uses the dying system, wounds shouldn't be exceeding the max hp like that.